Exemplo n.º 1
0
	public static void Init (UPALayer layer) {
		// Get existing open window or if none, make new one
		window = (UPALayerSettings)EditorWindow.GetWindow (typeof (UPALayerSettings));
		#if UNITY_4_3
		window.title = layer.name + " - Settings";
		#elif UNITY_4_6
		window.title = layer.name + " - Settings";
		#else
		window.titleContent = new GUIContent (layer.name + " - Settings");
		#endif
		
		window.position = new Rect(Screen.width/2 + 260/2f,Screen.height/2 - 80, 360, 170);
		window.ShowPopup();
		
		window.layer = layer;
	}
Exemplo n.º 2
0
    public static void Init(UPALayer layer)
    {
        // Get existing open window or if none, make new one
        window = (UPALayerSettings)EditorWindow.GetWindow(typeof(UPALayerSettings));
                #if UNITY_4_3
        window.title = layer.name + " - Settings";
                #elif UNITY_4_6
        window.title = layer.name + " - Settings";
                #else
        window.titleContent = new GUIContent(layer.name + " - Settings");
                #endif

        window.position = new Rect(Screen.width / 2 + 260 / 2f, Screen.height / 2 - 80, 360, 170);
        window.ShowPopup();

        window.layer = layer;
    }