Exemplo n.º 1
0
    /// Just an initialization to get the cursor from the prefab and set it to UNIGUI
    void Awake()
    {
        UNIGUICursor cursor = gameObject.GetComponent(typeof(UNIGUICursor)) as UNIGUICursor;

        UNIGUI.SetCursor(cursor);
        UNIGUI.ResetGroups(); // to make sure we don't have any baggages...
    }
Exemplo n.º 2
0
    /// mono-behavior OnGUI to show GUI elements
    public void OnGUI()
    {
        // create a regular label
        myRect.x      = (Screen.width / 2) - 40;
        myRect.y      = 20;
        myRect.width  = 80;
        myRect.height = 30;
        GUI.Label(myRect, "Example GUI");


        // place the first button
        myRect.x      = 200;
        myRect.y      = 50;
        myRect.width  = 80;
        myRect.height = 40;
        if (UNIGUI.Button(myRect, "Button1"))
        {
            buttonPressedMessage = "Button 1 was pressed at time=" + Time.time;
        }

        // place the second button
        myRect.x = 300;
        myRect.y = 50;
        if (UNIGUI.Button(myRect, "Button2"))
        {
            buttonPressedMessage = "Button 2 was pressed at time=" + Time.time;
        }


        // place the repeat button
        myRect.x = 200;
        myRect.y = 100;
        if (UNIGUI.RepeatButton(myRect, "Repeat"))
        {
            buttonPressedMessage = "Repeat button was pressed at time=" + Time.time;
        }

        // place the toggle button
        myRect.x     = 300;
        myRect.y     = 100;
        myRect.width = 250;
        m_toggle1    = UNIGUI.Toggle(myRect, m_toggle1, "Toggle example");

        // place the GUI changed frame
        myRect.x      = 50;
        myRect.y      = (Screen.height / 2) - 140;
        myRect.width  = 250;
        myRect.height = 30;
        GUI.Box(myRect, guiFrameCahngedMessage);

        // place the vScroll value label
        myRect.x      = 50;
        myRect.y      = (Screen.height / 2) - 100;
        myRect.width  = 250;
        myRect.height = 30;
        GUI.Box(myRect, "vScroll=" + vScroll);

        // place the hScroll value label
        myRect.x      = 50;
        myRect.y      = (Screen.height / 2) - 60;
        myRect.width  = 250;
        myRect.height = 30;
        GUI.Box(myRect, "hScroll=" + hScroll);

        // place the button pressed label
        myRect.x      = 50;
        myRect.y      = (Screen.height / 2) - 20;
        myRect.width  = 250;
        myRect.height = 30;
        GUI.Box(myRect, buttonPressedMessage);

        // Click axis value label
        myRect.x      = 50;
        myRect.y      = (Screen.height / 2) + 20;
        myRect.width  = 250;
        myRect.height = 30;
        GUI.Box(myRect, "value=" + m_input.GetAxis("NIGUI_CLICK"));


        // place the toolbar GUI
        myRect.x      = 50;
        myRect.y      = Screen.height - 200;
        myRect.width  = 350;
        myRect.height = 30;
        toolbarInt    = UNIGUI.Toolbar(myRect, toolbarInt, toolbarStrings);

        // place the selection grid GUI element
        myRect.x         = 50;
        myRect.y         = Screen.height - 150;
        myRect.width     = 350;
        myRect.height    = 90;
        selectionGridInt = UNIGUI.SelectionGrid(myRect, selectionGridInt, toolbarStrings, 2);

        // place the horizontal scrollbar of the clipped button
        myRect.x      = (Screen.width) - 500;
        myRect.y      = (Screen.height / 2) - 240;
        myRect.width  = 400;
        myRect.height = 20;
        hScroll       = UNIGUI.HorizontalScrollbar(myRect, hScroll, 0.0f, 0.0f, 300.0f);

        // place the vertical scrollbar of the clipped button
        myRect.x      = (Screen.width) - 510;
        myRect.y      = (Screen.height / 2) - 225;
        myRect.width  = 10;
        myRect.height = 200;
        vScroll       = UNIGUI.VerticalScrollbar(myRect, vScroll, 40.0f, 0.0f, 140.0f);

        // placed the clipped area for the button
        myRect.x      = (Screen.width) - 500;
        myRect.y      = (Screen.height / 2) - 225;
        myRect.width  = 400;
        myRect.height = 200;
        UNIGUI.BeginGroup(myRect);
        // place the internal button
        myRect.x = 0;
        myRect.y = 0;
        Color c           = GUI.backgroundColor;
        Color almostClear = c;

        almostClear.a       = 0.2f;
        GUI.backgroundColor = almostClear;
        GUI.Box(myRect, "");
        GUI.backgroundColor = c;
        if (UNIGUI.Button(new Rect(150 - hScroll, 50 - vScroll, 300, 200), "a button to be clipped by the view"))
        {
            buttonPressedMessage = "Internal button to group was pressed";
        }
        UNIGUI.EndGroup();

        // place the float slider
        myRect.x      = (Screen.width) - 500;
        myRect.y      = (Screen.height / 2) + 110;
        myRect.width  = 350;
        myRect.height = 30;
        floatSlider   = UNIGUI.HorizontalSlider(myRect, floatSlider, -5.0f, 5.0f);

        // place the float slider label
        myRect.x      = (Screen.width) - 500;
        myRect.y      = (Screen.height / 2) + 80;
        myRect.width  = 350;
        myRect.height = 30;
        GUI.Label(myRect, "float slide=" + floatSlider);


        // place the int slider
        myRect.x      = (Screen.width) - 510;
        myRect.y      = (Screen.height / 2) + 120;
        myRect.width  = 30;
        myRect.height = 150;
        intSlider     = UNIGUI.VerticalSlider(myRect, intSlider, -10.0f, 10.0f);


        // place the int slider label
        myRect.x      = (Screen.width) - 490;
        myRect.y      = (Screen.height / 2) + 180;
        myRect.width  = 350;
        myRect.height = 30;
        GUI.Label(myRect, "int slide=" + Mathf.RoundToInt(intSlider));


        // update the GUI changed frame
        if (UNIGUI.changed)
        {
            guiFrameCahngedMessage = "GUI changed at frame=" + Time.frameCount;
        }
    }