Exemplo n.º 1
0
    private void Update()
    {
        UNETSyncObjects modifications = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>();

        if (!NetworkManager.singleton.playerPrefab.GetComponent <PlayerController>().enabled)
        {
            activation(SceneManager.GetActiveScene().name == "online");
        }


        if (candlesToTurnOn != null)
        {
            foreach (GameObject g in candlesToTurnOn.ToArray())
            {
                if (!g.GetComponent <InflamAble>().OnFire)
                {
                    modifications.add(g, ToDo.setFire, "true");
//                    candlesToTurnOn.Remove(g);
                }
            }
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (isLocalPlayer)
        {
            if (!inInterraction)
            {
                /*
                 * if (objetTouche != null)
                 * {
                 *  if (!objetTouche.GetComponent<Interractable>().interract)
                 *  {
                 *      free();
                 *  }
                 * }
                 * Vector3 startPosition = ObjstartPosition.transform.position;
                 * Vector3 direction = viseur.transform.TransformDirection(Vector3.forward) * tailleRayon;
                 * Debug.DrawRay(startPosition, direction, Color.green);
                 *
                 * RaycastHit hit;
                 * if (Physics.Raycast(startPosition, direction, out hit))
                 * {
                 *  if (hit.transform.tag == "Interractable" && hit.distance < tailleRayon)
                 *  {
                 *      if (!hit.transform.GetComponent<Interractable>().interract)
                 *      {
                 *          afficheNom(hit.transform.GetComponent<Interractable>().displayName, 2);
                 *          objetTouche = hit.transform.gameObject;
                 *      }
                 *  }
                 * }
                 */
            }
            if (Input.GetKey(KeyCode.E))
            {
                if (objetTouche != null)
                {
                    if (objetTouche.GetComponent <Interractable>().pickable&& objetTouche == heavyBox)
                    {
                        GetComponent <PlayerController>().anim.SetFloat("Idle", 3);
                        GetComponent <PlayerController>().anim.SetFloat("Walk", 2);
                    }
                }
            }
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (objetTouche != null)
                {
                    Interractable     inter   = objetTouche.GetComponent <Interractable>();
                    NetworkInstanceId myNetID = GetComponent <NetworkIdentity>().netId;
                    if (inter.pickable && objetTouche == heavyBox)
                    {
                        heavyBox.GetComponent <CasseCaisse>().incrPlayer();
                        heavyBox.GetComponent <CasseCaisse>().slice();
                    }

                    if (inter.moveAble && inter.pickable)
                    {
                        GameObject.Find("Obj_transporte").GetComponent <Text>().text = inter.interract ? "" : inter.displayName;
                        if (!inter.interract)
                        {
                            afficheNom("", 0);
                        }
                        inter.player = inter.interract ? null : gameObject;
                        modifications.add(objetTouche, inter.interract ? NetworkInstanceId.Invalid : myNetID, ToDo.move);
                        inInterraction = !inter.interract;
                    }
                    if (inter.sliceAble)
                    {
                        modifications.add(objetTouche, myNetID, ToDo.slice);
                        afficheNom("", 0);
                        inter.player   = gameObject;
                        inInterraction = true;
                    }
                    if (inter.clickAble)
                    {
                        objetTouche.GetComponent <Action>().click();
                    }

                    if (inter.rollAble)
                    {
                        modifications.add(objetTouche, myNetID, ToDo.roll);
                        afficheNom("", 0);
                        inter.player   = gameObject;
                        inInterraction = true;
                    }

                    if (inter.readAble)
                    {
                        objetTouche.GetComponent <ReadAble>().Activate(objetTouche);
                        objetTouche.GetComponent <ReadAble>().Activate(GetComponent <PlayerComponents>().obj[0]);
                    }
                }
            }
            if (Input.GetKeyUp(KeyCode.E))
            {
                GetComponent <PlayerController>().anim.SetFloat("Idle", 0);
                GetComponent <PlayerController>().anim.SetFloat("Walk", 0);
                if (objetTouche != null)
                {
                    Interractable inter = objetTouche.GetComponent <Interractable>();
                    if (objetTouche == heavyBox)
                    {
                        heavyBox.GetComponent <CasseCaisse>().decrPlayer();
                        heavyBox.GetComponent <CasseCaisse>().slice();
                    }

                    if (inter.sliceAble)
                    {
                        objetTouche.GetComponent <Interractable>().player = null;
                        modifications.add(objetTouche, NetworkInstanceId.Invalid, ToDo.slice);
                        objetTouche    = null;
                        inInterraction = false;
                    }

                    if (inter.rollAble)
                    {
                        objetTouche.GetComponent <Interractable>().player = null;
                        modifications.add(objetTouche, NetworkInstanceId.Invalid, ToDo.roll);
                        objetTouche    = null;
                        inInterraction = false;
                    }
                }
            }
        }
    }