Exemplo n.º 1
0
    private void AddObjectFromWorld(Vector3 mousePosition, Vector3 position4Object)
    {
        if (UIController)
        {
            GameObject prefab = UIController.GetMachinePrefab();
            if (prefab && UIController)
            {
                Vector3     deltaY = new Vector3();
                Vector3     size   = prefab.GetComponent <Renderer>().bounds.size;
                basicHeight bH     = prefab.GetComponent <basicHeight>();
                foreach (Transform p in prefab.transform)
                {
                    if (bH)
                    {
                        float   height = bH.getHeight();
                        Vector3 pos    = p.position;
                        pos.y += height;
                        deltaY = pos;
                    }
                }
                //position4Object.y += size.y / 2;
                position4Object.y  = gridPosition.position.y;
                position4Object.y += deltaY.y;

                GameObject createdObject = Instantiate(prefab, position4Object, prefab.transform.rotation);
                if (grid.SetGridObject(mousePosition, createdObject))
                {
                    createdObject.transform.parent = gridPosition.transform;
                }
                else
                {
                    Destroy(createdObject);
                }
            }
        }
    }