//quest_ui open public void quest_ui_open() { icon_click.PlayOneShot(icon_click.clip); GameObject.Find("quest_manager").GetComponent <quest_manager>().quest_contents_update(); //실시간 반영 StartCoroutine(UI_manager.UI_On(UI_manager.UIstate.quest)); }
void Update() { day.GetComponent <Text>().text = "D-" + (Haenyeo.limit_day - Haenyeo.day).ToString(); money.GetComponent <Text>().text = string.Format("{0:#,###0}", Haenyeo.money); debt.GetComponent <Text>().text = string.Format("{0:#,###0}", Haenyeo.debt); if (Input.GetKeyUp(KeyCode.Escape)) { StartCoroutine(UI_manager.UI_On(UI_manager.UIstate.ask_quit)); } effect_sound_ctrl(); bgm_sound_ctrl(); if (Haenyeo.hp <= 0) { sea_inactive.gameObject.SetActive(true); //바다 못가요 sea_active.gameObject.SetActive(false); if (Haenyeo.todayState == Haenyeo.TodayState.day) { StartCoroutine(GoNight()); } if (bgm.clip.name == "BGM_farm") { bgm.clip = farm_night_BGM; bgm.Play(); } } else { sea_active.gameObject.SetActive(true); sea_inactive.gameObject.SetActive(false); } if (Haenyeo.todayState == Haenyeo.TodayState.night) { Switch.sprite = Resources.Load <Sprite>("switch_night"); } else { Switch.sprite = Resources.Load <Sprite>("switch_day"); } }