private void Awake() { content = transform.Find("ViewPort").Find("Content"); uI_ShopItemTemplate = content.Find("UI_ShopItem"); uI_ShopItemTemplate.gameObject.SetActive(false); uI_SelectionFrame = transform.Find("UI_SelectionFrame").GetComponent <UI_SelectionFrame>(); uI_SelectionFrame.gameObject.SetActive(false); }
private void Awake() { uI_InventorySlotTemplate = transform.Find("UI_InventorySlot"); uI_InventorySlotTemplate.gameObject.SetActive(false); uI_ItemTemplate = transform.Find("UI_Item"); uI_ItemTemplate.gameObject.SetActive(false); uI_GoldAmountText = transform.Find("UI_GoldAmount").GetComponentInChildren <TMPro.TextMeshProUGUI>(); uI_DraggingItem = transform.Find("UI_DraggingItem").GetComponent <UI_DraggingItem>(); uI_DraggingItem.gameObject.SetActive(false); uI_SelectionFrame = transform.Find("UI_SelectionFrame").GetComponent <UI_SelectionFrame>(); uI_SelectionFrame.gameObject.SetActive(false); inventory.OnItemChanged += Inventory_OnItemChanged; }
private void Awake() { uI_Inventory = GetComponentInParent<UI_Inventory>(); uI_SelectionMark = uI_Inventory.GetUISelectionFrame(); }