void callback_Try_RfEquipItem(REINFORCE_TYPE rfType) { User _user = UserDataManager.instance.user; UI_Popup_RfProcess popup = UI_Manager.Getsingleton.CreatAndGetPopup <UI_Popup_RfProcess>(UIPOPUP.POPUPRFPROCESS); popup.Set_addEventYESButton(callback_complete_ReinforceItem); if (_user.User_Weapons[Selected_Item.ItemIdx].RefFailCnt >= 1) { popup.Set_RfProcess(rfType, false, nowSelectUnitIdx, Selected_Item.ItemIdx); } else { popup.Set_RfProcess(rfType, true, nowSelectUnitIdx, Selected_Item.ItemIdx); } }
void callback_Try_Reinforce(REINFORCE_TYPE rfType) { UI_Popup_RfProcess popup = UI_Manager.Getsingleton.CreatAndGetPopup <UI_Popup_RfProcess>(UIPOPUP.POPUPRFPROCESS); popup.Set_addEventYESButton(() => callback_complete_Rfprocess(nowSelectUnitIdx)); //실패 수가 1이상이면 실패! if (user.User_Units[nowSelectUnitIdx].RefFailCnt >= 1) { popup.Set_RfProcess(rfType, false, nowSelectUnitIdx, nowSelectUnitIdx); } else // 아니면 강화성공 { popup.Set_RfProcess(rfType, true, nowSelectUnitIdx, nowSelectUnitIdx); } }
void callback_Try_Reinforce(REINFORCE_TYPE rfType) { User _user = UserDataManager.instance.user; uint _unitIdx = _user.User_useUnit.UnitIdx; UI_Popup_RfProcess popup = UI_Manager.Getsingleton.CreatAndGetPopup <UI_Popup_RfProcess>(UIPOPUP.POPUPRFPROCESS); popup.Set_addEventYESButton(() => callback_complete_Rfprocess(_user.User_useUnit.UnitIdx)); //실패 수가 1이상이면 실패! if (_user.User_Units[_user.User_useUnit.UnitIdx].RefFailCnt >= 1) { popup.Set_RfProcess(rfType, false, _unitIdx, _unitIdx); } else // 아니면 강화성공 { popup.Set_RfProcess(rfType, true, _unitIdx, _unitIdx); } }