Inheritance: MonoBehaviour
Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        inst = this;

        skill1Text = but_skill1.GetChild(0).GetComponent <Text>();
        skill2Text = but_skill2.GetChild(0).GetComponent <Text>();
        skill3Text = but_skill3.GetChild(0).GetComponent <Text>();

        but_skill1.gameObject.SetActive(false);
        but_skill2.gameObject.SetActive(false);
        but_skill3.gameObject.SetActive(false);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        inst = this;

        skill1Text = but_skill1.GetChild(0).GetComponent<Text>();
        skill2Text = but_skill2.GetChild(0).GetComponent<Text>();
        skill3Text = but_skill3.GetChild(0).GetComponent<Text>();

        but_skill1.gameObject.SetActive(false);
        but_skill2.gameObject.SetActive(false);
        but_skill3.gameObject.SetActive(false);
    }