Exemplo n.º 1
0
    /// <summary>
    /// Shows the center to big.
    /// </summary>
    /// <param name="uiWindow">User interface window.</param>
    /// <param name="state">If set to <c>true</c> state.</param>
    private void ShowCenterToBig(GameObject uiWindow, bool state)
    {
        TweenScale ts = uiWindow.GetOrAddComponent <TweenScale>();

        ts.from = Vector3.zero;
        ts.to   = Vector3.one;

        UIWindowControllerBase uiWindowController = uiWindow.GetOrAddComponent <UIWindowControllerBase>();

        ts.duration       = uiWindowController.duration;
        ts.animationCurve = uiWindowController.windowUIShowAnimationCurve;

        if (state)
        {
            NGUITools.SetActive(uiWindow, true);
        }
        if (!state)
        {
            //lambda expression
            ts.SetOnFinished(() => {
                DestroyUIWindow(uiWindow);
            });
            ts.Play(false);
        }
    }
Exemplo n.º 2
0
    /// <summary>
    /// Destroies the user interface window.
    /// </summary>
    /// <param name="uiWindow">User interface window.</param>
    private void DestroyUIWindow(GameObject uiWindow)
    {
        UIWindowControllerBase uiWindowController = uiWindow.GetOrAddComponent <UIWindowControllerBase>();

        if (uiWindowDic.ContainsKey(uiWindowController.windowType))
        {
            uiWindowDic.Remove(uiWindowController.windowType);
        }
        GameObject.Destroy(uiWindow);
    }
Exemplo n.º 3
0
 /// <summary>
 /// Closes the user interface window.
 /// </summary>
 /// <param name="windowType">Window type.</param>
 public void CloseUIWindow(UIWindowType windowType)
 {
     if (uiWindowDic.ContainsKey(windowType))
     {
         GameObject                uiWindow                = uiWindowDic[windowType];
         UIWindowControllerBase    uiWindownController     = uiWindow.GetOrAddComponent <UIWindowControllerBase>();
         UIWindowShowAnimationType windowShowAnimationType = uiWindownController.windowShowAnimationType;
         StartActiveUIWindow(uiWindow, windowShowAnimationType, state: false);
     }
 }
Exemplo n.º 4
0
    /// <summary>
    /// Shows the direction.
    /// </summary>
    /// <param name="uiWindow">User interface window.</param>
    /// <param name="state">If set to <c>true</c> state.</param>
    /// <param name="direct">Direct.</param>
    private void ShowDirection(GameObject uiWindow, bool state, int direct)
    {
        Vector3 from = Vector3.zero;
        Vector3 to   = Vector3.zero;

        switch (direct)
        {
        case 1:
            from = Vector3.left * Screen.width;
            break;

        case 2:
            from = Vector3.right * Screen.width;
            break;

        case 3:
            from = Vector3.up * Screen.height;
            break;

        case 4:
            from = Vector3.down * Screen.height;
            break;

        default:
            Debug.LogError("Your parm is ERROR!Please use 1/2/3/ or 4");
            break;
        }

        TweenPosition tp = uiWindow.GetOrAddComponent <TweenPosition>();

        tp.from = from;
        tp.to   = to;

        UIWindowControllerBase uiWindowController = uiWindow.GetOrAddComponent <UIWindowControllerBase>();

        tp.duration       = uiWindowController.duration;
        tp.animationCurve = uiWindowController.windowUIShowAnimationCurve;

        if (state)
        {
            NGUITools.SetActive(uiWindow, true);
        }
        if (!state)
        {
            tp.SetOnFinished(() => {
                DestroyUIWindow(uiWindow);
            });
            tp.Play(false);
        }
    }
Exemplo n.º 5
0
    /// <summary>
    /// Opens the user interface window.
    /// </summary>
    /// <param name="windowType">Window type.</param>
    public void OpenUIWindow(UIWindowType windowType)
    {
        if (uiWindowDic.ContainsKey(windowType))
        {
            return;
        }
        GameObject uiWindow = null;

        switch (windowType)
        {
        case UIWindowType.Login:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Login", resType: ResourceType.UIWindow);
            break;

        case UIWindowType.Register:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Register", resType: ResourceType.UIWindow);
            break;

        case UIWindowType.Header:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Header", resType: ResourceType.UIWindow);
            break;

        case UIWindowType.Function:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Function", resType: ResourceType.UIWindow);
            break;

        case UIWindowType.Skill:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Skill", resType: ResourceType.UIWindow);
            break;

        case UIWindowType.Progress:
            uiWindow = ResourceManager.Instance.Load("UIWindow_Progress", resType: ResourceType.UIWindow);
            break;

        default:
            break;
        }

        UIWindowControllerBase uiWindowController = uiWindow.GetOrAddComponent <UIWindowControllerBase>();

        uiWindowController.windowType = windowType;

        Transform transParentWindowContainer = null;

        UIWindowContainerType windowContainerType = uiWindowController.windowContainerType;

        switch (windowContainerType)
        {
        case UIWindowContainerType.Center:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.centerContainer;
            break;

        case UIWindowContainerType.LeftBottom:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.leftBottomContainer;
            break;

        case UIWindowContainerType.LeftTop:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.leftTopContainer;
            break;

        case UIWindowContainerType.RightBottom:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.rightBottomContainer;
            break;

        case UIWindowContainerType.RightTop:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.rightTopContainer;
            break;

        case UIWindowContainerType.RightCenter:
            transParentWindowContainer = UISceneManager.Instance.currentUISceneController.rightCenterContainer;
            break;

        default:
            break;
        }
        uiWindow.transform.parent        = transParentWindowContainer;
        uiWindow.transform.localPosition = Vector3.zero;
        uiWindow.transform.localScale    = Vector3.one;

        uiWindowDic.Add(windowType, uiWindow);

        NGUITools.SetActive(uiWindow, false);
        UIWindowShowAnimationType windowShowAnimationType = uiWindowController.windowShowAnimationType;

        StartActiveUIWindow(uiWindow, windowShowAnimationType: windowShowAnimationType, state: true);
    }