Exemplo n.º 1
0
                /* Update stats on screen, used after any modification of stats */
                private void UpdateUI(UIUpdate UIUpdate)
                {
                    switch (UIUpdate)
                    {
                    case UIUpdate.Health:
                        _HUDHealthValue.text = _currentHealth + " / " + _maxHealth + " " + Lang.GetString("ui.stat.health");
                        _HUDHealth.color     = new Color(1 - ((float)_currentHealth / _maxHealth), ((float)_currentHealth / _maxHealth), 0);
                        break;

                    case UIUpdate.Energy:
                        _HUDEnergyValue.text = _currentEnergy + " / " + _maxEnergy + " " + Lang.GetString("ui.stat.energy");
                        _HUDEnergy.color     = new Color(1 - ((float)_currentEnergy / _maxEnergy), ((float)_currentEnergy / _maxEnergy), 0);
                        break;

                    case UIUpdate.Hunger:
                        _HUDHungerValue.text = _currentHunger + " / " + _maxHunger + " " + Lang.GetString("ui.stat.hunger");
                        _HUDHunger.color     = new Color(1 - ((float)_currentHunger / _maxHunger), ((float)_currentHunger / _maxHunger), 0);
                        break;

                    case UIUpdate.Thirst:
                        _HUDThirstValue.text = _currentThirst + " / " + _maxThirst + " " + Lang.GetString("ui.stat.thirst");
                        _HUDThirst.color     = new Color(1 - ((float)_currentThirst / _maxThirst), ((float)_currentThirst / _maxThirst), 0);
                        break;
                    }
                }
Exemplo n.º 2
0
    public Color c;                       //  这个是用来记录坦克的颜色,因为要同步到各个客户端。


    public void Start()
    {
        this.tank_Number = ++PublicProperty.Tank_Count;



        if (this.isLocalPlayer == false)
        {
            return;
        }
        //  赋值uiupdate,并且将uiupdate的tankinformation的属性=这个类身上的对象的tankinformation组件。
        this.uiUpdate = GameObject.Find("Canvas").transform.Find("TankInfo").GetComponent <UIUpdate>();
        //this.uiUpdate.gameObject.SetActive(true);
        this.uiUpdate.tankInformation = this;
        //  获取名字。
        //  让坦克的显示名字的3dtext赋值。
        this.transform.Find("New Text").GetComponent <TextMesh>().text = GameObject.Find("ControlUI").GetComponent <ControlUI>().tankName;

        //GameObject.Find("ControlUI").GetComponent<ControlUI>().self = this;
        //GameObject.Find("ControlUI").GetComponent<ControlUI>().GengXinName();
        //  寻Update_Ranking组件,并将其tank_self赋值。
        this.update_Ranking           = GameObject.Find("Canvas").transform.Find("Ranking").GetComponent <Update_Ranking>();
        this.update_Ranking.tank_Self = this;
        CmdSetTankName(GameObject.Find("ControlUI").GetComponent <ControlUI>().tankName);
        //this.grade = 1;
        this.subtitle = GameObject.Find("Canvas").transform.Find("Subtitle").GetComponent <Subtitle>();
        this.update_Ranking.Update_UI();
        this.uiUpdate.UpdateUI();

        //  下面是随机生成坦克的颜色。
        this.c = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
        //Debug.Log(c);
        this.transform.Find("TankRenderers/TankChassis").GetComponent <MeshRenderer>().material.color     = this.c;
        this.transform.Find("TankRenderers/TankTracksLeft").GetComponent <MeshRenderer>().material.color  = this.c;
        this.transform.Find("TankRenderers/TankTracksRight").GetComponent <MeshRenderer>().material.color = this.c;
        this.transform.Find("TankRenderers/TankTurret").GetComponent <MeshRenderer>().material.color      = this.c;
        CmdTankColor(this.c.r, this.c.g, this.c.b);  //  先向服务器发送自身坦克的颜色,然后在从服务器端调用相应的函数来改变客户端的颜色。
                                                     //  当没加入一辆坦克,就要从服务器端遍历所有的坦克,然后更新其颜色的显示,否则之前加入的坦克颜色该不一样了。

        //  下面是将AudioListener激活。
        this.GetComponent <AudioListener>().enabled = true;
    }
Exemplo n.º 3
0
 private void OnDisable()
 {
     update     = null;
     lightLevel = MAX_LT;
     hp         = MAX_HP;
 }
Exemplo n.º 4
0
 private void Start()
 {
     instance = this;
     update  += UpdateUI;
     UpdateUI();
 }