Exemplo n.º 1
0
    static void CreateScripts()
    {
        if (Selection.gameObjects != null && Selection.gameObjects.Length >= 1)
        {
            GameObject go   = Selection.gameObjects[0];
            UITypeSign sign = go.GetComponent <UITypeSign>();
            if (sign == null)
            {
                EditorUtility.DisplayDialog("错误", "选中物体并未添加UITypeSign组件!", "确认");
            }
            else
            {
//                if (sign.Type == UIType.UIRoot)
//                {
//                    //开始生成代码
//                    CreateScriptsToFile(go.transform);
//                }
//                else
//                {
//                    EditorUtility.DisplayDialog("错误", "选中物体并不是UI根节点!", "确认");
//                }
            }
        }
        else
        {
            EditorUtility.DisplayDialog("错误", "请先选中UI Root,再进行该操作!", "确认");
        }
    }
Exemplo n.º 2
0
    static void GetUITypeSignDic(Transform root, string path)
    {
        if (root == null)
        {
            return;
        }
        UITypeSign sign = root.GetComponent <UITypeSign>();

//        if (sign != null && sign.Type != UIType.UIRoot)
//        {
//            m_interactionUIDic.Add(path, sign);
//        }
        if (root.childCount > 0)
        {
            for (int i = 0; i < root.childCount; i++)
            {
                GetUITypeSignDic(root.GetChild(i), string.IsNullOrEmpty(path) ? root.GetChild(i).name : path + "/" + root.GetChild(i).name);
            }
        }
        return;
    }
Exemplo n.º 3
0
    static void AddUIType(UIType type)
    {
        if (Selection.gameObjects != null && Selection.gameObjects.Length >= 1)
        {
            int count = Selection.gameObjects.Length;
            for (int i = 0; i < count; i++)
            {
                GameObject go   = Selection.gameObjects[i];
                UITypeSign sign = go.AddComponent <UITypeSign>();
                switch (type)
                {
//                    case UIType.UIRoot:
//                        sign.Type = UIType.UIRoot;
//                        break;
                case UIType.Transform:
                    sign.Type = UIType.Transform;
                    break;

                case UIType.Text:
                    sign.Type = UIType.Text;
                    break;

                case UIType.Image:
                    sign.Type = UIType.Image;
                    break;

                case UIType.RawImage:
                    sign.Type = UIType.RawImage;
                    break;

                case UIType.Button:
                    sign.Type = UIType.Button;
                    break;

                case UIType.Toggle:
                    sign.Type = UIType.Toggle;
                    break;

                case UIType.Slider:
                    sign.Type = UIType.Slider;
                    break;

                case UIType.Scrollbar:
                    sign.Type = UIType.Scrollbar;
                    break;

                case UIType.Dropdown:
                    sign.Type = UIType.Dropdown;
                    break;

                case UIType.InputField:
                    sign.Type = UIType.InputField;
                    break;

                case UIType.ScrollRect:
                    sign.Type = UIType.ScrollRect;
                    break;

                default:
                    break;
                }
            }
        }
    }