private IEnumerator UpdateRoutine() { while (m_IsRunning) { var items = m_Layer.UIItems; for (int i = 0; i < items.Count; i++) { var item = items[i].Origin; item.time = DateTime.Now; var maxEnergy = 0.0f; var maxAngleToSouth = 0.0f; var maxAngleToHorisont = 0.0f; SolarMathController.GetEnergyMaxNow(MIN_ANGLE_TO_HORISONT, MAX_ANGLE_TO_HORISONT, MIN_ANGLE_TO_SOUTH, MAX_ANGLE_TO_SOUTH, item, out maxEnergy, out maxAngleToSouth, out maxAngleToHorisont); var energy = maxEnergy; var row = m_Table.CreateRow(); row[COORDINATES_COLUMN_NAME].text = item.Coordinates.ToString(); row[ENERGY_COLUMN_NAME].text = energy.ToString(); row[AREA_COLUMN_NAME].text = item.square.ToString(); row[ClOUDS_COLUMN_NAME].text = (1 - item.cloudiness).ToString(); row[POWER_COLUMN_NAME].text = item.power.ToString(); } yield return(new WaitForSeconds(UPDATE_RATE)); m_Table.Clear(); } }
private IEnumerator UpdateRoutine() { while (m_IsRunning) { var items = m_Layer.UIItems; for (int i = 0; i < items.Count; i++) { var item = items[i].Origin; item.time = DateTime.Now; var energy = WindMathController.GetEnergyNow(item); var row = m_Table.CreateRow(); row[COORDINATES_COLUMN_NAME].text = item.Coordinates.ToString(); row[ENERGY_COLUMN_NAME].text = energy.ToString(); row[HEIGHT_COLUMN_NAME].text = item.heightWindmill.ToString(); row[RADIUS_COLUMN_NAME].text = item.radius.ToString(); row[SPEED_COLUMN_NAME].text = item.windSpeed.ToString(); } yield return(new WaitForSeconds(UPDATE_RATE)); m_Table.Clear(); } }