Exemplo n.º 1
0
        private void SetNewState(bool disable, bool reset)
        {
            if (reset)
            {
                vesselDockingAid = vessel.GetComponent <VesselDockingAid>() as VesselDockingAid;
                autopilotState   = vesselDockingAid.Setup();
                SASstate         = vessel.Autopilot.Enabled;
            }

            if (autopilotState && !disable)
            {
                parallelPlus.gameObject.SetActive(true);
                parallelNegative.gameObject.SetActive(true);

                switch (vesselDockingAid.targetMode)
                {
                case TargetMode.OFF:
                    modebuttons[0].changeState(buttonActive);
                    parallelPlus.SetState(false);
                    parallelNegative.SetState(false);
                    break;

                case TargetMode.PARALLEL_PLUS:
                    modebuttons[0].changeState(buttonDisabled);
                    parallelNegative.SetState(false);
                    parallelPlus.SetState(true);
                    break;

                case TargetMode.PARALLEL_NEGATIVE:
                    modebuttons[0].changeState(buttonDisabled);
                    parallelNegative.SetState(true);
                    parallelPlus.SetState(false);
                    break;
                }
            }
            else
            {
                parallelNegative.gameObject.SetActive(false);
                parallelPlus.gameObject.SetActive(false);
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Exchanges UIStateToggleButton Button States
 /// </summary>
 /// <param name="button"></param>
 /// <param name="buttonState"></param>
 public static void changeState(this UIStateToggleButton button, ButtonState buttonState)
 {
     button.stateTrue = buttonState;
     button.SetState(UIStateToggleButton.BtnState.True);
 }