Exemplo n.º 1
0
    private void OnLevelWasLoaded(int level)
    {
        if (generateMaze)
        {
            mazeInstance = gameObject.GetComponentWithTag <Maze>("Maze");
            gridInstance = mazeInstance.GetComponent <Grid>();

            if (mazeInstance != null)
            {
                mazeInstance.Seed = seed + (int)stage;
                Task mazeGeneration = new Task(mazeInstance.Generate(), false);
                mazeGeneration.Finished += MazeGenerationFinished;
                mazeGeneration.Start();
            }
            else
            {
                throw new InvalidOperationException("Maze instance undefined.");
            }

            generateMaze = false;
        }

        UIStateManager.ClearState();
    }