Exemplo n.º 1
0
    /// <summary>
    /// Find the scroll view to work with.
    /// </summary>

    void FindScrollView()
    {
        // If the scroll view is on a parent, don't try to remember it (as we want it to be dynamic in case of re-parenting)
        UIScrollViewOptimized sv = NGUITools.FindInParents <UIScrollViewOptimized>(mTrans);

        if (scrollView == null || (mAutoFind && sv != scrollView))
        {
            scrollView = sv;
            mAutoFind  = true;
        }
        else if (scrollView == sv)
        {
            mAutoFind = true;
        }
        mScroll = scrollView;
    }
Exemplo n.º 2
0
    /// <summary>
    /// Automatically find the scroll view if possible.
    /// </summary>

    void OnEnable()
    {
        mTrans = transform;

        // Auto-upgrade
        if (scrollView == null && draggablePanel != null)
        {
            scrollView     = draggablePanel;
            draggablePanel = null;
        }

        if (mStarted && (mAutoFind || mScroll == null))
        {
            FindScrollView();
        }
    }
Exemplo n.º 3
0
    /// <summary>
    /// Create a plane on which we will be performing the dragging.
    /// </summary>

    void OnPress(bool pressed)
    {
        // If the scroll view has been set manually, don't try to find it again
        if (mAutoFind && mScroll != scrollView)
        {
            mScroll   = scrollView;
            mAutoFind = false;
        }

        if (scrollView && enabled && NGUITools.GetActive(gameObject))
        {
            scrollView.Press(pressed);

            if (!pressed && mAutoFind)
            {
                scrollView = NGUITools.FindInParents <UIScrollViewOptimized>(mTrans);
                mScroll    = scrollView;
            }
        }
    }