public void StartUp() { if (!_startup) { _startup = true; bd = GameObject.Find("board1_top/board").GetComponent <board>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); rep = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>(); rep_p = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>(); Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>(); _clsScroll = new KeyScrollControl(6, 6, scb); _clsRepair = rep.now_clsRepair(); damage_flag = 0; _debug_shipping = false; TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f)); ships = _clsRepair.GetShipList(); dockSelectController = new KeyControl(); dockSelectController.setChangeValue(0f, 0f, 0f, 0f); rep_p.SetCamera(component); rep_p.SetKeyController(dockSelectController); rep_p.ResumeControl(); rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { rep_p.keyController.ClearKeyAll(); rep_p.LockControl(); rep.set_mode(-2); if (child.GetModel() != null) { bd3.UpdateInfo(child.GetModel()); bd3.board3_appear(bstat: true); rep.setmask(2, value: true); rep.set_mode(3); } }); redraw(); } }
internal void Resume() { rep_p.keyController.ClearKeyAll(); rep_p.keyController.firstUpdate = true; rep_p.ResumeControl(); }