public void SetAwardItem(List <int> items, List <int> counts) { if (items == null || counts == null) { return; } if (items.Count <= 0 || counts.Count <= 0) { return; } int itemId = items[0]; int itemCount = counts[0]; DFMItemIconUtils.Instance.SetItemInfo(ItemIconType.Scene_Award2, lblAwardItem, itemId, itemCount); ItemConfig itemCfg = ItemConfigProvider.Instance.GetDataById(itemId); if (itemCfg != null) { if (texAwardItem != null) { UISceneIntroduceSlot scriptSlot = texAwardItem.GetComponent <UISceneIntroduceSlot>(); if (scriptSlot != null) { scriptSlot.SetId(itemId); } } if (lblAwardItemName != null) { lblAwardItemName.text = itemCfg.m_ItemName; } } }
//显示奖励信息 public void ShowAwardInfo(int sceneId, SubSceneType subType, int grade) { Data_SceneConfig sceneCfg = SceneConfigProvider.Instance.GetSceneConfigById(sceneId); if (subType == SubSceneType.Common) { //普通副本 NGUITools.SetActive(goCommonAward, true); NGUITools.SetActive(goMasterAward, false); if (goFinished != null) { if (grade > 0) { NGUITools.SetActive(goFinished, true); } else { NGUITools.SetActive(goFinished, false); } } int dropId = -1; if (sceneCfg == null) { return; } if (sceneCfg.m_CompletedRewards != null && sceneCfg.m_CompletedRewards.Count > 0) { dropId = sceneCfg.m_CompletedRewards[0]; } Data_SceneDropOut dropCfg = SceneConfigProvider.Instance.GetSceneDropOutById(dropId); if (dropCfg != null) { List <int> rewardItemIdList = dropCfg.GetRewardItemByHeroId(LobbyClient.Instance.CurrentRole.HeroId); if (null != rewardItemIdList && rewardItemIdList.Count > 0) { int itemId = rewardItemIdList[0]; if (commonAwardSlot != null) { commonAwardSlot.SetId(itemId); } DFMItemIconUtils.Instance.SetItemInfo(ItemIconType.Scene_First, goCommonAward, itemId); } } } else { //精英副本 NGUITools.SetActive(goCommonAward, false); NGUITools.SetActive(goMasterAward, true); if (sceneCfg == null || sceneCfg.m_CompletedRewards == null) { return; } for (int i = 0; i < sceneCfg.m_CompletedRewards.Count; ++i) { int dropId = sceneCfg.m_CompletedRewards[i]; Data_SceneDropOut dropCfg = SceneConfigProvider.Instance.GetSceneDropOutById(dropId); if (dropCfg != null) { List <int> rewardItemIdList = dropCfg.GetRewardItemByHeroId(LobbyClient.Instance.CurrentRole.HeroId); if (null != rewardItemIdList && rewardItemIdList.Count > 0) { int itemId = rewardItemIdList[0]; if (i < masterAwardSlotArr.Length && masterAwardSlotArr[i] != null) { masterAwardSlotArr[i].SetId(itemId); } DFMItemIconUtils.Instance.SetItemInfo(ItemIconType.Scene_Star, texItemArr[i], itemId); } } } for (int i = 0; i < spArrowArr.Length; ++i) { if (i + 1 < grade) { if (spArrowArr[i] != null) { spArrowArr[i].spriteName = c_BrightArrow; } } else { if (spArrowArr[i] != null) { spArrowArr[i].spriteName = c_AshArrow; } } } //指示标志 if (grade < 3 && grade >= 0 && lblStarNum != null) { NGUITools.SetActive(goGuide, true); lblStarNum.text = (grade + 1).ToString(); if (grade < m_GuidePosArr.Length) { goGuide.transform.localPosition = m_GuidePosArr[grade]; } } else { NGUITools.SetActive(goGuide, false); } for (int i = 0; i < spFinishedArr.Length; ++i) { if (i < grade) { if (spFinishedArr[i] != null) { NGUITools.SetActive(spFinishedArr[i].gameObject, true); } } else { if (spFinishedArr[i] != null) { NGUITools.SetActive(spFinishedArr[i].gameObject, false); } } } //推荐战力 if (lblRecommendFighting != null) { lblRecommendFighting.text = sceneCfg.m_RecommendFighting.ToString(); } SetAwardCondition(grade, sceneCfg); } }