public override void Start() { base.Start(); m_raycastInput = UIRaycastInput.Instance; if (m_currentInputType != InputType.ScreenJoystick) { m_joystickCanvas.SetActive(false); } if (m_currentInputType != InputType.ScreenRaycast) { m_raycastInput.gameObject.SetActive(false); } }
private void Awake() { Instance = this; }