Exemplo n.º 1
0
 void Rotate()
 {
     angle       = 0;
     targetAngle = targetAngle % 360;
     targetAngle = angle + (new Random()).Next(1, 1) * 90;
     substate    = GameSubstate.Rotating;
     uiPlayer.StartRotate();
     uiAIPlayer.StartRotate();
     uiFood.StartRotate();
     currentMazeDirection = (MoveDirection)(((int)currentMazeDirection + 1) % (int)MoveDirection.NIL);
 }