Exemplo n.º 1
0
 private void Start()
 {
     coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     actor    = FindObjects.GameLogic.GetComponent <ActorBoard>();
     modeline = FindObjects.GameLogic.GetComponent <UIModeline>();
     terrain  = FindObjects.GameLogic.GetComponent <DungeonTerrain>();
     text     = FindObjects.GameLogic.GetComponent <GameText>();
 }
Exemplo n.º 2
0
 private void Start()
 {
     board    = FindObjects.GameLogic.GetComponent <DungeonBoard>();
     terrain  = FindObjects.GameLogic.GetComponent <DungeonTerrain>();
     modeline = FindObjects.GameLogic.GetComponent <UIModeline>();
     coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     setting  = FindObjects.GameLogic.GetComponent <GameSetting>();
     text     = FindObjects.GameLogic.GetComponent <GameText>();
 }
Exemplo n.º 3
0
 private void Start()
 {
     coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     message  = FindObjects.GameLogic.GetComponent <UIMessage>();
     modeline = FindObjects.GameLogic.GetComponent <UIModeline>();
     text     = FindObjects.GameLogic.GetComponent <GameText>();
     color    = FindObjects.GameLogic.GetComponent <GameColor>();
     data     = FindObjects.GameLogic.GetComponent <InfectionData>();
 }
Exemplo n.º 4
0
        private void Start()
        {
            schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>();
            wizard   = FindObjects.GameLogic.GetComponent <WizardMode>();
            init     = FindObjects.GameLogic.GetComponent <Initialize>();
            coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
            actor    = FindObjects.GameLogic.GetComponent <ActorBoard>();
            gameMode = FindObjects.GameLogic.GetComponent <SubMode>();
            modeline = FindObjects.GameLogic.GetComponent <UIModeline>();

            input = GetComponent <PlayerInput>();
        }
Exemplo n.º 5
0
        private void Start()
        {
            schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>();
            progress = FindObjects.GameLogic.GetComponent <DungeonProgress>();
            progressData
                       = FindObjects.GameLogic.GetComponent <DungeonProgressData>();
            color      = FindObjects.GameLogic.GetComponent <GameColor>();
            modeline   = FindObjects.GameLogic.GetComponent <UIModeline>();
            message    = FindObjects.GameLogic.GetComponent <UIMessage>();
            actorData  = FindObjects.GameLogic.GetComponent <ActorData>();
            potionData = FindObjects.GameLogic.GetComponent <PotionData>();
            coord      = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
            fungus     = FindObjects.GameLogic.GetComponent <NourishFungus>();
            text       = FindObjects.GameLogic.GetComponent <GameText>();

            getActor = FindObjects.GetStaticActor;
        }