private void Start() { coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); actor = FindObjects.GameLogic.GetComponent <ActorBoard>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>(); text = FindObjects.GameLogic.GetComponent <GameText>(); }
private void Start() { board = FindObjects.GameLogic.GetComponent <DungeonBoard>(); terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); setting = FindObjects.GameLogic.GetComponent <GameSetting>(); text = FindObjects.GameLogic.GetComponent <GameText>(); }
private void Start() { coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); message = FindObjects.GameLogic.GetComponent <UIMessage>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); text = FindObjects.GameLogic.GetComponent <GameText>(); color = FindObjects.GameLogic.GetComponent <GameColor>(); data = FindObjects.GameLogic.GetComponent <InfectionData>(); }
private void Start() { schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>(); wizard = FindObjects.GameLogic.GetComponent <WizardMode>(); init = FindObjects.GameLogic.GetComponent <Initialize>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); actor = FindObjects.GameLogic.GetComponent <ActorBoard>(); gameMode = FindObjects.GameLogic.GetComponent <SubMode>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); input = GetComponent <PlayerInput>(); }
private void Start() { schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>(); progress = FindObjects.GameLogic.GetComponent <DungeonProgress>(); progressData = FindObjects.GameLogic.GetComponent <DungeonProgressData>(); color = FindObjects.GameLogic.GetComponent <GameColor>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); message = FindObjects.GameLogic.GetComponent <UIMessage>(); actorData = FindObjects.GameLogic.GetComponent <ActorData>(); potionData = FindObjects.GameLogic.GetComponent <PotionData>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); fungus = FindObjects.GameLogic.GetComponent <NourishFungus>(); text = FindObjects.GameLogic.GetComponent <GameText>(); getActor = FindObjects.GetStaticActor; }