Exemplo n.º 1
0
    private IEnumerator PutScreenUp(UILayer screen)
    {
        if (!screen.overrideActivation)
        {
            screen.gameObject.SetActive(true);
        }
        screen.OnScreenUp();
        yield return(null);        //Wait a frame so when screens run OnScreenUpAndReady they can actually use coroutines

        screen.OnScreenUpAndReady();
    }