// Token: 0x06000246 RID: 582 RVA: 0x00018BAC File Offset: 0x00016DAC public GameObject Get(Vector3 myDir, float x = 1f, float y = 1f) { Transform transform = base.transform; myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.gameObject); float num = float.MaxValue; GameObject result = null; for (int i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uikeyNavigation = UIKeyNavigation.list.buffer[i]; if (!(uikeyNavigation == this) && uikeyNavigation.constraint != UIKeyNavigation.Constraint.Explicit && uikeyNavigation.isColliderEnabled) { UIWidget component = uikeyNavigation.GetComponent <UIWidget>(); if (!(component != null) || component.alpha != 0f) { Vector3 direction = UIKeyNavigation.GetCenter(uikeyNavigation.gameObject) - center; if (Vector3.Dot(myDir, direction.normalized) >= 0.707f) { direction = transform.InverseTransformDirection(direction); direction.x *= x; direction.y *= y; float sqrMagnitude = direction.sqrMagnitude; if (sqrMagnitude <= num) { result = uikeyNavigation.gameObject; num = sqrMagnitude; } } } } } return(result); }
protected GameObject Get(Vector3 myDir, bool horizontal) { Transform transform = base.get_transform(); myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.get_gameObject()); float num = 3.40282347E+38f; GameObject result = null; for (int i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uIKeyNavigation = UIKeyNavigation.list[i]; if (!(uIKeyNavigation == this)) { UIButton component = uIKeyNavigation.GetComponent <UIButton>(); if (!(component != null) || component.isEnabled) { Vector3 vector = UIKeyNavigation.GetCenter(uIKeyNavigation.get_gameObject()) - center; float num2 = Vector3.Dot(myDir, vector.get_normalized()); if (num2 >= 0.707f) { vector = transform.InverseTransformDirection(vector); if (horizontal) { vector.y *= 2f; } else { vector.x *= 2f; } float sqrMagnitude = vector.get_sqrMagnitude(); if (sqrMagnitude <= num) { result = uIKeyNavigation.get_gameObject(); num = sqrMagnitude; } } } } } return(result); }
// Token: 0x060030D0 RID: 12496 RVA: 0x000EBFC0 File Offset: 0x000EA3C0 protected GameObject Get(Vector3 myDir, bool horizontal) { Transform transform = base.transform; myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.gameObject); float num = float.MaxValue; GameObject result = null; for (int i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uikeyNavigation = UIKeyNavigation.list[i]; if (!(uikeyNavigation == this)) { UIButton component = uikeyNavigation.GetComponent <UIButton>(); if (!(component != null) || component.isEnabled) { Vector3 direction = UIKeyNavigation.GetCenter(uikeyNavigation.gameObject) - center; float num2 = Vector3.Dot(myDir, direction.normalized); if (num2 >= 0.707f) { direction = transform.InverseTransformDirection(direction); if (horizontal) { direction.y *= 2f; } else { direction.x *= 2f; } float sqrMagnitude = direction.sqrMagnitude; if (sqrMagnitude <= num) { result = uikeyNavigation.gameObject; num = sqrMagnitude; } } } } } return(result); }
protected GameObject Get(Vector3 myDir, bool horizontal) { Transform transform = base.transform; myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.gameObject); float num = 3.40282347E+38f; GameObject result = null; for (int i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uIKeyNavigation = UIKeyNavigation.list[i]; if (!(uIKeyNavigation == this)) { Vector3 direction = UIKeyNavigation.GetCenter(uIKeyNavigation.gameObject) - center; float num2 = Vector3.Dot(myDir, direction.normalized); if (num2 >= 0.707f) { direction = transform.InverseTransformDirection(direction); if (horizontal) { direction.y *= 2f; } else { direction.x *= 2f; } float sqrMagnitude = direction.sqrMagnitude; if (sqrMagnitude <= num) { result = uIKeyNavigation.gameObject; num = sqrMagnitude; } } } } return(result); }
public GameObject Get(Vector3 myDir, Single x = 1f, Single y = 1f) { Transform transform = base.transform; myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.gameObject); Single num = Single.MaxValue; GameObject result = (GameObject)null; for (Int32 i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uikeyNavigation = UIKeyNavigation.list[i]; if (!(uikeyNavigation == this) && uikeyNavigation.constraint != UIKeyNavigation.Constraint.Explicit && uikeyNavigation.isColliderEnabled) { UIWidget component = uikeyNavigation.GetComponent <UIWidget>(); if (!(component != (UnityEngine.Object)null) || component.alpha != 0f) { Vector3 direction = UIKeyNavigation.GetCenter(uikeyNavigation.gameObject) - center; Single num2 = Vector3.Dot(myDir, direction.normalized); if (num2 >= 0.707f) { direction = transform.InverseTransformDirection(direction); direction.x *= x; direction.y *= y; Single sqrMagnitude = direction.sqrMagnitude; if (sqrMagnitude <= num) { result = uikeyNavigation.gameObject; num = sqrMagnitude; } } } } } return(result); }
public unsafe static long $Invoke3(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UIKeyNavigation.GetCenter((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }