/// <summary> /// 选择强化物按钮点击回调 /// </summary> void ChooseBtnClickCallback() { UIFlah uf = swapUI.GetChooseBtn.gameObject.GetUIFlash(); uf.StopFlash(); selectUI.gameObject.SetActive(true); //对当前场景做一些处理 }
void KJSpeakBtnClickCallback() { UIFlah uf = swapUI.GetMicroBtn.gameObject.GetUIFlash(); uf.StopFlash(); swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); ChooseDo.Instance.Clicked(); }
/// <summary> /// 获取UI高光 /// </summary> /// <param name="go"></param> /// <returns></returns> public static UIFlah GetUIFlash(this GameObject go) { UIFlah oper = go.GetComponent <UIFlah>(); if (oper == null) { oper = go.AddComponent <UIFlah>(); } return(oper); }
void CloseSelectUICallback() { //Debug.Log("close"); Reinforcement rfc = SwapModel.GetInstance().CurReinforcement; if (rfc == null) { swapUI.SetButtonVisiable(SwapUI.BtnName.chooseButton, true); UIFlah uf = swapUI.GetChooseBtn.gameObject.GetUIFlash(); uf.StartFlash(); } //ReDo(); }
/// <summary> /// 提示点击强化物按钮 /// </summary> void Tip() { UIFlah chooeFlash = swapUI.GetChooseBtn.gameObject.GetUIFlash(); chooeFlash.StartFlash(); }