protected override void Start()
    {
        base.Start();
        //istanzia la mano per la selezione
        GameObject selectionHand = Resources.Load <GameObject>("Prefab/HandSelection");

        Instantiate(selectionHand, Vector2.zero, Quaternion.identity);

        Debug.Log("Percorso attivo: " + pathEnabled);
        emotionUsed      = new List <Emotion>();
        occupiedPosition = new bool[spawnPointPositions.Length];
        UIManager        = FindObjectOfType <UIEndRoundManager>();
        SelectableObject.objectSelectedEvent += HandleSelection;
        StartNewRound();
    }