Exemplo n.º 1
0
        private void SetProjectsButton()
        {
            if (building.GetType() != typeof(TarentTown))
            {
                foreach (var project in building.possibleProjects)
                {
                    if (project != null)
                    {
                        var btnName = project.customerType.ToString() + "(" + project.GetHashCode() + ")";

                        if (!uiData.Contains(btnName))
                        {
                            var materialInstance = GetCopyOfMaterial(projectButtonMaterial);
                            var btn = proceduralUiElements.CreateButton
                                      (
                                uiData.projectsLayout.rectTransform,
                                btnName,
                                materialInstance
                                      );
                            SetEventListener(btn, project, materialInstance);

                            uiData.AddProjectApplyButton(btn, btn.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>());
                        }
                    }
                }
            }
            else
            {
                var allProjects = building.Company.GetAllProjects;
                for (int i = 0; i < allProjects.Count; i++)
                {
                    if (allProjects[i] != null)
                    {
                        var btnName = allProjects[i].customerType.ToString() + "(" + allProjects[i].GetHashCode() + ")";

                        if (!uiData.Contains(btnName))
                        {
                            var btn = proceduralUiElements.CreateButton
                                      (
                                uiData.projectsLayout.rectTransform,
                                btnName
                                      );
                            btn.interactable = false;
                            //----------
                            uiData.AddProjectApplyButton(btn, btn.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>());
                        }
                    }
                }
            }
        }