public void UpdateDisplayItemData() { LogUtil.Log("UIPanelModeTypeChoice:UpdateDisplayItemData"); UIColors.UpdateColors(); UIUtil.SetLabelValue(labelDisplayItemStatus, GetStatusItemProgress()); AppContentChoice choice = GetCurrentChoice(); if (choice != null) { string choiceTitle = "Loading..."; string choiceQuestion = "Loading..."; if (choice != null) { choiceTitle = "Question"; choiceQuestion = choice.display_name; } UIUtil.SetLabelValue(labelDisplayItemTitle, choiceTitle); UIUtil.SetLabelValue(labelDisplayItemQuestion, choiceQuestion); } }
public void ShowOverview() { HideStates(); containerOverview.Show(); ShowCamera(); ShowLoaderSpinner(); UpdateOverviewWorld(); if (containerLoader.Has <GameObjectImageFill>()) { GameObjectImageFill fill = containerLoader.Get <GameObjectImageFill>(); fill.Reset(); } // Update team display //LogUtil.Log("ShowOverview:"); flowState = AppOverviewFlowState.GeneralTips; UIPanelDialogBackground.ShowDefault(); UIUtil.SetLabelValue(labelOverviewType, AppContentStates.Current.display_name); AnimateInBottom(containerOverview); UIColors.UpdateColors(); InvokeRepeating("ShowOverviewTip", 0, 15); }
bool userClose = true; //是否点击右上角的关闭按钮 public BookShelf(Form form) { InitializeComponent(); this.form = form; UIColors.SetControlColors(this); GetData(); }
public AddBlackWord(string word) { InitializeComponent(); UIColors.SetControlColors(this); textBox1.Text = word; textBox2.Focus(); }
public override void SyncColors() { // Set initial color by mode if (AppModes.Instance.isAppModeGameTraining) { // purple UIColors.ColorToPurple(gameObject); } else if (AppModes.Instance.isAppModeGameChallenge) { // blue UIColors.ColorToBlue(gameObject); } else if (AppModes.Instance.isAppModeGameArcade) { // green UIColors.ColorToOrange(gameObject); } else { // green UIColors.ColorToGreen(gameObject); } }
public override void SyncColors() { string colorTypeString = colorType.ToString(); if (colorCustomTypes == null) { colorCustomTypes = new UIColorCustomType(); } if (colorCustomTypes.ContainsKey(colorTypeString)) { colorKey = colorCustomTypes.Get <string>(colorType.ToString()); if (!string.IsNullOrEmpty(colorKey)) { AppColor appColor = AppColors.Instance.GetById(colorKey); if (appColor != null) { Color colorTo = appColor.GetColor(); colorTo.a = colorAlpha; UIColors.ColorTo( gameObject, colorTo); foreach (Transform t in gameObject.transform) { UIColors.ColorTo( t.gameObject, colorTo); } } } } }
public RellowGame( IScreenTransformationMatrixProvider matrixScaleProvider, AssetsLoader assetsLoader, GameOrchestrator gameOrchestrator, SoundManager soundManager, ISettingsRepository settingsRepository, ILocalizedStringsRepository localizedStringsRepository) { _localizedStringsRepository = localizedStringsRepository; _matrixScaleProvider = matrixScaleProvider ?? throw new ArgumentNullException(nameof(matrixScaleProvider)); _gameButtonsManager = new GameButtonsManager( assetsLoader, localizedStringsRepository, new Vector2(60f, 800f)); _scoreDifferentialPopups = new List <PopupText>(); _soundManager = soundManager ?? throw new ArgumentNullException(nameof(soundManager)); _gameOrchestrator = gameOrchestrator ?? throw new ArgumentNullException(nameof(gameOrchestrator)); _settingsRepository = settingsRepository ?? throw new ArgumentNullException(nameof(settingsRepository)); _currentGameState = GameStates.PlayingWaitingForInput; _gameColors = new UIColors(_gameButtonsManager.SpawnableColors.Select(c => c.ColorGraphic).ToArray()); _choiceTime = TimeSpan.FromSeconds(2.5); _backgroundRectangle = new Rectangle(0, 0, matrixScaleProvider.VirtualWidth, matrixScaleProvider.VirtualHeight); _scoreTextTitle = localizedStringsRepository.Get(GameStringsLoader.ScoreStringKey); _gameButtonsManager = new GameButtonsManager( assetsLoader, localizedStringsRepository, new Vector2(60f, 720f)); _gameButtonsManager.OnLost += _gameButtonsManager_OnLost; _gameButtonsManager.OnWon += _gameButtonsManager_OnWon; _writingFont = assetsLoader.WritingFont; _colorTextBackgroundRectangle = new Rectangle( 0, 500, matrixScaleProvider.VirtualWidth, 120); _numberOfVictories = 0; _score = 0; _timeProgressBar = new ProgressBar( new Rectangle( 0, 0, matrixScaleProvider.VirtualWidth, matrixScaleProvider.VirtualHeight), _gameColors.TimerBarColor, (int)_choiceTime.TotalMilliseconds); UpdateScoreString(); NewRound(); }
public void UpdateResultItemData() { LogUtil.Log("UIPanelModeTypeChoice:UpdateResultItemData"); UIUtil.SetLabelValue(labelResultItemStatus, GetStatusItemProgress()); UIColors.UpdateColors(); AppContentChoice choice = GetCurrentChoice(); string typeValue = "CORRECT"; string codeValue = "FALSE"; if (isCorrect) //currentChoiceData.CheckChoices(true)) { { UIColors.UpdateColor(containerChoiceResultItem, UIColors.colorGreen); typeValue = "CORRECT!"; GameAudioController.PlaySoundPlayerActionGood(); choicesCorrect += 1; } else { UIColors.UpdateColor(containerChoiceResultItem, UIColors.colorRed); typeValue = "INCORRECT..."; GameAudioController.PlaySoundPlayerActionBad(); } foreach (AppContentChoiceItem choiceItem in choice.choices) { if (choiceItem != null) { if (choiceItem.IsTypeCorrect()) { codeValue = choiceItem.display; } } } if (choice != null) { string choiceResultType = typeValue; string choiceResultValue = codeValue; string choiceResultDescription = choice.description; string choiceResultDisplayName = choice.display_name; if (choice != null) { //choiceQuestion = choice.display_name + choice.code; } UIUtil.SetLabelValue(labelResultItemChoiceDisplayName, choiceResultDisplayName); UIUtil.SetLabelValue(labelResultItemChoiceDescription, choiceResultDescription); UIUtil.SetLabelValue(labelResultItemChoiceResultValue, choiceResultValue); UIUtil.SetLabelValue(labelResultItemChoiceResultType, choiceResultType); } }
// DISPLAY ITEM public void ShowDisplayItem() { LogUtil.Log("UIPanelModeTypeChoice:ShowDisplayItem"); HideStates(); StartCoroutine(ShowDisplayItemCo()); UIColors.UpdateColors(); }
public void ShowContent() { UIPanelDialogBackground.ShowDefault(); AnimateInBottom(containerContent); ContentPause(); UIColors.UpdateColors(); }
public override void SyncColors() { if (!string.IsNullOrEmpty(colorKey)) { Color colorTo = GameProfileCharacters.currentCustom.GetCustomColor(colorKey); colorTo.a = colorAlpha; UIColors.ColorTo( gameObject, colorTo); } }
private void CheckIfSelected(SOTower selectedTower) { if (selectedTower == tower) { UIColors.Highlight(towerButton); } else { UIColors.UnHighlight(towerButton); } }
private void Select(Button select) { var previous = selected; this.selected = select; if (previous != null) { UIColors.UnHighlight(previous); } UIColors.Highlight(selected); }
void Init() { UIColors.SetControlColors(this); checkBox_night_mode.Checked = UIColors.IsNightMode; site = Tools.source.Site; label_source.Text = "当前来源:" + site; tools = new Tools(); tools.HTMLGetCompleted += Tools_HTMLGetCompleted; GetChapters(Tools.source.ID, novelName); GetBlackWords(); GetContent(); }
public PlayerTurnData(PutPlayRequestData lastPutPlay, ClientController.PlayerState role) { this.lastPlay = lastPutPlay; this.playedThisTurn = false; this.role = role; playingRole = role; int colorToGet = nextUiColor; IncrementeNextUIColor(); _uiColor = (UIColors)colorToGet; }
public void ShowOverview() { HideStates(); UIPanelDialogBackground.ShowDefault(); //LogUtil.Log("UIPanelModeTypeChoice:ShowOverview:flowState:" + flowState); AnimateInBottom(containerChoiceOverview); ContentPause(); UIColors.UpdateColors(); }
public MainWindowViewModel() { DBHelper = new PostgreSQLDBHelper(); // PostgreSQL の方がつながっていなければオフラインの sqlite に切り替え。 if (!DBHelper.Connected) { DBHelper = new DatabaseHelper("Diarydb"); SwitchDBCommand.Execute(DBType.Local); } LoadCommand.Execute(); UIColors.ChangeTheme((ColorTheme)Enum.ToObject(typeof(ColorTheme), Properties.Settings.Default.ColorTheme)); }
public Search() { InitializeComponent(); Width = listView2.Left; comboBox_Source.SelectedIndex = 0; MySqlite.InitDB(); if (!File.Exists(MySqlite.path)) { Tools.CreateTable(); //不存在数据库,创建新表 } UIColors.SetControlColors(this); webTools = new Tools(); //网络请求结束的事件 webTools.HTMLGetCompleted += Tools_HTMLGetCompleted; }
public ModifyBlackWords(string word, string instead, string type) { InitializeComponent(); UIColors.SetControlColors(this); textBox_source.Text = word; textBox_sourceinstead.Text = instead; textBox_des.Text = word; textBox_desinstead.Text = instead; textBox_des.Focus(); textBox_des.SelectAll(); if (type == "正则表达式") { radioButton2.Checked = true; } }
public void ShowOverview() { HideStates(); flowState = AppOverviewFlowState.Mode; UIPanelDialogBackground.ShowDefault(); UIUtil.SetLabelValue(labelOverviewType, AppContentStates.Current.display_name); AnimateInBottom(containerOverview); ContentPause(); UIColors.UpdateColors(); }
IEnumerator ShowDisplayItemCo() { yield return(new WaitForEndOfFrame()); UIPanelDialogBackground.ShowDefault(); //LogUtil.Log("UIPanelModeTypeChoice:ShowDisplayItem:flowState:" + flowState); AnimateInBottom(containerChoiceDisplayItem); loadDataChoice(); UIColors.UpdateColors(); ContentPause(); }
public void ShowTips() { HideStates(); flowState = AppOverviewFlowState.GeneralTips; UIPanelDialogBackground.ShowDefault(); UIUtil.SetLabelValue(labelOverviewType, AppContentStates.Current.display_name); //LogUtil.Log("UIPanelModeTypeChoice:ShowOverview:flowState:" + flowState); AnimateInBottom(containerOverviewGameplayTips); UIColors.UpdateColors(); }
public void ShowOverview() { HideStates(); // Update team display //LogUtil.Log("ShowOverview:"); flowState = AppOverviewFlowState.Mode; UIPanelDialogBackground.ShowDefault(); UpdateOverviewWorld(); UIUtil.SetLabelValue(labelOverviewType, AppContentStates.Current.display_name); AnimateInBottom(containerOverview); GameCustomController.BroadcastCustomSync(); foreach (GameCustomPlayer customPlayer in gameObject.GetList <GameCustomPlayer>()) { if (customPlayer.isActorTypeEnemy) { GameTeam team = GameTeams.Current; if (team != null) { UIUtil.SetLabelValue(labelOverviewTeamEnemy, team.display_name); GameCustomCharacterData customInfo = new GameCustomCharacterData(); customInfo.actorType = GameCustomActorTypes.enemyType; customInfo.presetColorCode = team.data.GetColorPreset().code; customInfo.presetTextureCode = team.data.GetTexturePreset().code; customInfo.type = GameCustomTypes.teamType; customInfo.teamCode = team.code; customPlayer.Load(customInfo); } } } ContentPause(); UIColors.UpdateColors(); }
public void ShowOverview() { HideStates(); containerOverview.Show(); ShowCamera(); // Update team display //LogUtil.Log("ShowOverview:"); flowState = AppOverviewFlowState.GeneralTips; UIPanelDialogBackground.ShowDefault(); UIUtil.SetLabelValue(labelOverviewType, AppContentStates.Current.display_name); AnimateInBottom(containerOverview); UIColors.UpdateColors(); InvokeRepeating("ShowOverviewTip", 0, 15); }
private void Start() { UIColors.Highlight(buttonBuy); }
private void checkBox_night_mode_CheckedChanged(object sender, EventArgs e) { UIColors.SetNightMode(checkBox_night_mode.Checked); UIColors.SetControlColors(this); }
public virtual void ColorTo(GameObject inst, Color colorTo) { UIColors.AnimateColor(inst, colorTo); }
public AddBlackWord() { InitializeComponent(); UIColors.SetControlColors(this); }
public BlackWords() { InitializeComponent(); UIColors.SetControlColors(this); GetData(); }
public void UpdateDisplayStateResultsData() { LogUtil.Log("UIPanelModeTypeChoice:UpdateDisplayStateResultsData"); UIColors.UpdateColors(); UIUtil.SetLabelValue(labelResultsStatus, "Results"); GameAudioController.PlaySoundPlayerActionGood(); //double timeCompleted = 30; // TODO double coins = 500; double choiceTotal = choices.Count; double choicesResult = choicesCorrect / choiceTotal; coins = choicesCorrect * 100; string scoreFractionValue = string.Format("{0}/{1}", choicesCorrect, choiceTotal); string scorePercentageValue = choicesResult.ToString("P0"); //string scoreTitleValue = ; //string scoreTypeValue = "4/5"; string scoreCoinsValue = coins.ToString("N0"); UIUtil.SetSliderValue(sliderScore, choicesResult); UIUtil.SetLabelValue(labelResultsScoreFractionValue, scoreFractionValue); UIUtil.SetLabelValue(labelResultsScorePercentageValue, scorePercentageValue); //UIUtil.SetLabelValue(labelResultsTitle, choiceResultValue); //UIUtil.SetLabelValue(labelResultsType, choiceResultType); UIUtil.SetLabelValue(labelResultsCoinsValue, scoreCoinsValue); // REWARDS GameProfileRPGs.Current.AddCurrency(coins); GamePlayerProgress.SetStatCoins(coins); GamePlayerProgress.SetStatCoinsEarned(coins); double xpEarned = coins * 2; GamePlayerProgress.SetStatXP(xpEarned); GameProfileCharacters.Current.CurrentCharacterAddGamePlayerProgressXP(xpEarned); GameProfileCharacters.Current.CurrentCharacterAddGamePlayerProgressEnergy(1f); // refill GameProfileCharacters.Current.CurrentCharacterAddGamePlayerProgressHealth(1f); // refill GameController.ProcessLevelStats(); /* * AppContentChoice choice = GetCurrentChoice(); * * if(choice != null) { * * string choiceTitle = "Loading..."; * string choiceQuestion = "Loading..."; * * if(choice != null) { * choiceTitle = "Question"; * choiceQuestion = choice.display_name + choice.code; * } * * UIUtil.SetLabelValue(labelDisplayItemTitle, choiceTitle); * UIUtil.SetLabelValue(labelDisplayItemQuestion, choiceQuestion); * } */ }