Exemplo n.º 1
0
 public UpdateLevelUpDeterminatorText()
 {
     CharGenText        = Game.Instance.BlueprintRoot.LocalizedTexts.UserInterfacesText.CharGen;
     SavedText          = CharGenText.ChannelEnergy;
     SavedChoiceText    = CharGenText.ChooseChannelEnergy;
     MysteryText        = Helpers.CreateString("CharGen.Mystery", RES.OracleMysteryFeatureName_info);
     ChooseMysteryText  = Helpers.CreateString("CharGen.ChooseMystery", RES.ChooseMysteryLocalized_info);
     FavoredClass       = Helpers.CreateString("CharGen.FavoredClass", RES.FavoredClassFeatureName_info);
     ChooseFavoredClass = Helpers.CreateString("CharGen.ChooseFavoredClass", RES.ChooseFavoredClassLocalized_info);
     BonusText          = Helpers.CreateString("CharGen.FavoredClassBonus", RES.FavoredClassFeatureName_info);
     ChooseBonusText    = Helpers.CreateString("CharGen.ChooseFavoredClassBonus", "");
 }
 public UpdateLevelUpDeterminatorText()
 {
     CharGenText        = Game.Instance.BlueprintRoot.LocalizedTexts.UserInterfacesText.CharGen;
     SavedText          = CharGenText.ChannelEnergy;
     SavedChoiceText    = CharGenText.ChooseChannelEnergy;
     MysteryText        = Helpers.CreateString("CharGen.Mystery", "秘视域");
     ChooseMysteryText  = Helpers.CreateString("CharGen.ChooseMystery", "选择秘视域");
     FavoredClass       = Helpers.CreateString("CharGen.FavoredClass", "天赋职业s");
     ChooseFavoredClass = Helpers.CreateString("CharGen.ChooseFavoredClass", "选择天赋职业");
     BonusText          = Helpers.CreateString("CharGen.FavoredClassBonus", "天赋职业");
     ChooseBonusText    = Helpers.CreateString("CharGen.ChooseFavoredClassBonus", "选择天赋职业奖励");
 }