static int AddToggleLisenter(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Events.UnityAction <bool> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (UnityEngine.Events.UnityAction <bool>)ToLua.CheckObject(L, 3, typeof(UnityEngine.Events.UnityAction <bool>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction <bool>), func) as UnityEngine.Events.UnityAction <bool>; } obj.AddToggleLisenter(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitialPanle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIBases), typeof(UnityEngine.Object))) { UIBases obj = (UIBases)ToLua.ToObject(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 2); UnityEngine.GameObject o = obj.InitialPanle(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIBases), typeof(string))) { UIBases obj = (UIBases)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.GameObject o = obj.InitialPanle(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIBases.InitialPanle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddComponentToChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); obj.AddComponentToChild(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); obj.OnDestroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initial(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.Initial(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadResources(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Object o = obj.LoadResources(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSubManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); string arg0 = ToLua.CheckString(L, 2); UISubManager o = obj.GetSubManager(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitialGameObj(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIBases obj = (UIBases)ToLua.CheckObject(L, 1, typeof(UIBases)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = obj.InitialGameObj(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public LoadingCtrl(UIBases tmpBase) { monoBase = tmpBase; }
public FilledImagManager(UIBases tmpBase) { owerBase = tmpBase; }
public UILoadingCtrl(UIBases tmpBase) { tmpMono = tmpBase; }