public void UpdateProgress(float progress, string path) { if (!gameObject.activeInHierarchy) { gameObject.SetActive(true); } ProgressBar.UpdateProgress(progress); FileNameText.text = Path.GetFileNameWithoutExtension(path); }
public void UpdateProgress(float progress, string path) { ProgressBar.UpdateProgress(progress); FileNameText.text = Path.GetFileNameWithoutExtension(path); }