public override void Refresh(UIArgs args) { HeroListUIArgs heroListArgs = (HeroListUIArgs)args; this.cardDataList = heroListArgs.cardList; this.RefreshHeroList(); }
/// <summary> /// 设置存储数据 /// </summary> /// <param name="Content"></param> public void SetUIStorage(UIArgs Args) { base["Storage"].IsArray = true; string szUID = Args.UI_ID; for (int i = 0; i < Args.Count; i++) { dyk.Format.JsonObject obj = base["Storage"].AppendChild(""); obj["Key"].Value = szUID + "_" + Args[i].Name; obj["Value"].Value = Args[i].Value; } //dyk.Format.JsonObject obj = base["Storage"].AppendChild(""); //obj["Key"].Value = key; //obj["Value"].Value = value; //base["Storage"].AppendChild(key, value); }
public void double_3d(object sender, UIArgs args) { ux_double_3d?.Invoke(sender, args); }
public void single_none(object sender, UIArgs args) { ux_single_none?.Invoke(sender, args); }
public void tap_none(object sender, UIArgs args) { ux_tap_none?.Invoke(sender, args); }
public void tap_3d(object sender, UIArgs args) { ux_tap_3d?.Invoke(sender, args); }
public void double_none(object sender, UIArgs args) { ux_double_none?.Invoke(sender, args); }
public virtual void Refresh(UIArgs args) { }