public void GetMyInfo(Types.Character type, UI.ItemID item) { this.type = type; this.item = item; Debug.Log(this.type); Debug.Log(this.item); }
public void OnClickBackButton() { SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); isStart = false; this.type = new Types.Character(); this.item = new UI.ItemID(); myTypeImg.sprite = null; myItemImg.sprite = null; evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.CreditButton; Core.Event.Dispatcher.Dispatch(evt); }
public void SetItemImage(UI.ItemID item) { int ItemList; InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); if (PhotonNetwork.isMasterClient) { ItemList = 0; } else { ItemList = 1; } myItem = ctn.itemList[ItemList].transform.GetChild((int)item).gameObject; myItem.SetActive(true); }
public void GetMyInfo(Types.Character type, UI.ItemID item) { RoomListController ctn = Get <RoomListController>((int)UI.ID.RoomListController); ctn.GetMyInfo(type, item); }