public bool TryConnect(System.Guid gameId, out Core.Data.CGameInfo gameInfo) { UI.GameServer.TryConnectRequest inValue = new UI.GameServer.TryConnectRequest(); inValue.gameId = gameId; UI.GameServer.TryConnectResponse retVal = ((UI.GameServer.IGameChoiceService)(this)).TryConnect(inValue); gameInfo = retVal.gameInfo; return(retVal.TryConnectResult); }
public System.Threading.Tasks.Task <UI.GameServer.TryConnectResponse> TryConnectAsync(UI.GameServer.TryConnectRequest request) { return(base.Channel.TryConnectAsync(request)); }
UI.GameServer.TryConnectResponse UI.GameServer.IGameChoiceService.TryConnect(UI.GameServer.TryConnectRequest request) { return(base.Channel.TryConnect(request)); }