/// <summary> /// Show the sprite selection wizard. /// </summary> static public void ShowSelected() { if (UGUISettings.atlas != null) { Show(delegate(string sel) { UGUIEditorTools.SelectSprite(sel); }); } }
/// <summary> /// Show the sprite selection wizard. /// </summary> static public void ShowSelected() { if (UGUISettings.atlas != null) { Show(delegate(string sel) { UGUIEditorTools.SelectSprite(sel); }); } }