Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        UEButton       button  = (UEButton)target;
        UEReactionType oldType = button.ReactionType;
        UEReactionType newType = (UEReactionType)EditorGUILayout.EnumPopup("Reaction Type", button.ReactionType);

        if (newType != oldType)
        {
            foreach (Object obj in targets)
            {
                button = (UEButton)obj;
                button.ReactionType = newType;
                EditorUtility.SetDirty(obj);
            }
        }

        bool curValue = button.UseContinueClick;
        bool newValue = EditorGUILayout.Toggle("Use Continue Click", curValue);

        if (curValue != newValue)
        {
            foreach (Object obj in targets)
            {
                button = (UEButton)obj;
                button.UseContinueClick = newValue;
                EditorUtility.SetDirty(obj);
            }
        }
    }
Exemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        UEButton       button  = (UEButton)target;
        UEReactionType oldType = button.ReactionType;
        UEReactionType newType = (UEReactionType)EditorGUILayout.EnumPopup("Reaction Type", button.ReactionType);

        if (newType != oldType)
        {
            foreach (Object obj in targets)
            {
                button = (UEButton)obj;
                button.ReactionType = newType;
                EditorUtility.SetDirty(obj);
            }
        }
    }