/// <summary> /// Creates the string according to the existing values /// </summary> public static void CreateStringMessage() { if (EnvironmentName == "Demo") { var uv = Demo.SetEnvironment().UpdatableVariables; var rv = Demo.SetEnvironment().ReadableVariables; var sv = PhysioAdapter.Sensors; var message = ""; for (var i = 0; i < uv.Count; i++) { if (uv[i].Name.StartsWith("UB")) { message = uv[i].Name + "," + uv[i].Value; } else { message = uv[i].Name + "," + uv[i].Type + "," + uv[i].Value + "," + uv[i].Min + "," + uv[i].Max; } UDPSender.SendStringMessage(message); } for (var i = 0; i < rv.Count; i++) { message = rv[i].Name + "," + rv[i].Value; UDPSender.SendStringMessage(message); } for (var i = 0; i < sv.Count; i++) { message = sv[i].Name + "," + sv[i].Value; UDPSender.SendStringMessage(message); } } }