Exemplo n.º 1
0
 public override void _PhysicsProcess(float delta)
 {
     if (!SFXPause && focused && !paused && UCIEngine.HasMove)
     {
         game.Call("make_ai_move", UCIEngine.Move, UCIEngine.Thinking == UCIEngine.ThinkingMode.Hint);
         UCIEngine.AcceptMove();
     }
     if (log.Count > 0)
     {
         var message = log.Dequeue();
         game.Call("send_to_ai_log", message.Str, message.Type);
     }
     base._PhysicsProcess(delta);
 }