Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     waveStartGroup    = waveStartCanvas.GetComponent <CanvasGroup>();
     waveCompleteGroup = waveCompleteCanvas.GetComponent <CanvasGroup>();
     dmgTracker        = damageCanvas.GetComponent <DamageTracker>();
     audioManager      = gameObject.GetComponent <UAudioManager>();
 }
Exemplo n.º 2
0
    public void StartMoving(Vector3 targetPosition, float distance, float timeFlying)
    {
        rb           = GetComponent <Rigidbody>();
        audioManager = GetComponent <UAudioManager>();
        TimerBehavior t = gameObject.AddComponent <TimerBehavior>();

        t.StartTimer(timeFlying, DoneFlying);
        transform.LookAt(new Vector3(targetPosition.x, transform.position.y, targetPosition.z));
        transform.position += Vector3.up * height;
        transform.position += transform.forward * -10.0f;
        distance            = distance + 20.0f;
        moveSpeed           = distance / timeFlying;
        audioManager.PlayEvent("_FlyBy");
        startMoving = true;
    }
Exemplo n.º 3
0
    public void PlayEvent(string eventName)
    {
        if (audioManager == null)
        {
            audioManager = GetComponent <UAudioManager>();
        }

        if (canPlay)
        {
            audioManager.PlayEvent(eventName, gameObject, "Done");
        }
        else
        {
            eventQueue.Enqueue(eventName);
        }
    }
Exemplo n.º 4
0
 private void Start()
 {
     _uaudio = GetComponent <UAudioManager>();
 }
Exemplo n.º 5
0
 private void Start()
 {
     damageAnimator = GetComponent <Animator>();
     audioManager   = GetComponent <UAudioManager>();
 }
Exemplo n.º 6
0
 void Awake()
 {
     MagBulletCount       = MagSize;
     canplaycollisonsound = false;
     audioManager         = GetComponent <UAudioManager>();
 }
Exemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     laserOn = false;
     _uaudio = GetComponent <UAudioManager>();
     InitBarelTrans();
 }
Exemplo n.º 8
0
 private void Start()
 {
     isPlayerAllowedToUseStemInput = false;
     _uaudio = GetComponent <UAudioManager>();
     _latestUnlockedGunEnumIndex = 3;
 }
Exemplo n.º 9
0
 // Use this for initialization
 void Start()
 {
     canPlay      = true;
     audioManager = GetComponent <UAudioManager>();
 }
 void Start()
 {
     audioManager = GetComponent <UAudioManager>();
 }
Exemplo n.º 11
0
 void Start()
 {
     audioManager = GetComponent <UAudioManager>();
     // KillTimer t = this.gameObject.AddComponent<KillTimer>();
     //t.StartTimer(killDelay);
 }
Exemplo n.º 12
0
 void Awake()
 {
     _ZBEH         = GetComponent <ZombieBehavior>();
     _audioManager = GetComponent <UAudioManager>();
 }