// Use this for initialization void Start() { waveStartGroup = waveStartCanvas.GetComponent <CanvasGroup>(); waveCompleteGroup = waveCompleteCanvas.GetComponent <CanvasGroup>(); dmgTracker = damageCanvas.GetComponent <DamageTracker>(); audioManager = gameObject.GetComponent <UAudioManager>(); }
public void StartMoving(Vector3 targetPosition, float distance, float timeFlying) { rb = GetComponent <Rigidbody>(); audioManager = GetComponent <UAudioManager>(); TimerBehavior t = gameObject.AddComponent <TimerBehavior>(); t.StartTimer(timeFlying, DoneFlying); transform.LookAt(new Vector3(targetPosition.x, transform.position.y, targetPosition.z)); transform.position += Vector3.up * height; transform.position += transform.forward * -10.0f; distance = distance + 20.0f; moveSpeed = distance / timeFlying; audioManager.PlayEvent("_FlyBy"); startMoving = true; }
public void PlayEvent(string eventName) { if (audioManager == null) { audioManager = GetComponent <UAudioManager>(); } if (canPlay) { audioManager.PlayEvent(eventName, gameObject, "Done"); } else { eventQueue.Enqueue(eventName); } }
private void Start() { _uaudio = GetComponent <UAudioManager>(); }
private void Start() { damageAnimator = GetComponent <Animator>(); audioManager = GetComponent <UAudioManager>(); }
void Awake() { MagBulletCount = MagSize; canplaycollisonsound = false; audioManager = GetComponent <UAudioManager>(); }
// Use this for initialization void Start() { laserOn = false; _uaudio = GetComponent <UAudioManager>(); InitBarelTrans(); }
private void Start() { isPlayerAllowedToUseStemInput = false; _uaudio = GetComponent <UAudioManager>(); _latestUnlockedGunEnumIndex = 3; }
// Use this for initialization void Start() { canPlay = true; audioManager = GetComponent <UAudioManager>(); }
void Start() { audioManager = GetComponent <UAudioManager>(); }
void Start() { audioManager = GetComponent <UAudioManager>(); // KillTimer t = this.gameObject.AddComponent<KillTimer>(); //t.StartTimer(killDelay); }
void Awake() { _ZBEH = GetComponent <ZombieBehavior>(); _audioManager = GetComponent <UAudioManager>(); }