public TestBoom(int num, float circleNum, U3DAutoRestoreObjectPool pool, float duration, Vector3 position, float boomUnitForce, float boomUnitInitLife, float boomUnitVelocity) { this.num = num; this.pool = pool; this.duration = duration; this.position = position; this.boomUnitForce = boomUnitForce; this.boomUnitInitLife = boomUnitInitLife; this.boomUnitVelocity = boomUnitVelocity; angle = 360 * circleNum / num; }
private void Awake() { pool = GetComponent <U3DAutoRestoreObjectPool>(); _CacheTransform = gameObject.GetComponent <Transform>(); }