Exemplo n.º 1
0
    public TestBoom(int num, float circleNum, U3DAutoRestoreObjectPool pool, float duration, Vector3 position, float boomUnitForce, float boomUnitInitLife, float boomUnitVelocity)
    {
        this.num      = num;
        this.pool     = pool;
        this.duration = duration;
        this.position = position;

        this.boomUnitForce    = boomUnitForce;
        this.boomUnitInitLife = boomUnitInitLife;
        this.boomUnitVelocity = boomUnitVelocity;
        angle = 360 * circleNum / num;
    }
Exemplo n.º 2
0
 private void Awake()
 {
     pool            = GetComponent <U3DAutoRestoreObjectPool>();
     _CacheTransform = gameObject.GetComponent <Transform>();
 }