public void ChangeTyre(Tyre newTyre) { this.Tyre = newTyre; }
internal void ChangeTyres(Tyre tyre) { this.Box(); this.Car.ChangeTyres(tyre); }
public Car(int hp, double fuelAmount, Tyre tyre) { this.Hp = hp; this.FuelAmount = fuelAmount; this.Tyre = tyre; }
public void ChangeTyres(Tyre tyre) { this.Tyre = tyre; }
public void ChangeTyres(Tyre tyre) { this.TotalTime += 20; this.Car.ChangeTyres(tyre); }
internal void ChangeTyres(Tyre tyre) { this.Tyre = tyre; }
public void ChangeTyres(Tyre tyre) { this.Box(); this.Car.ChangeTyres(tyre); }
public void ChangeTyre(Tyre type) { this.Tyre = type; }
public Car(int hp, double fuelAmount, Tyre tyre) { this.Hp = hp; Refuel(fuelAmount); this.Tyre = tyre; }
public IActionResult TyreCreate() { var newTyre = new Tyre(); return(View("TyreModify", newTyre)); }
public Car(int hp, double fuelAmount, Tyre tyre) { Hp = hp; FuelAmount = fuelAmount; Tyre = tyre; }
public static Car CreateCar(List <string> commandArgs, Tyre tyre) { return(new Car(int.Parse(commandArgs[0]), double.Parse(commandArgs[1]), tyre)); }
public Car(int horsePower, double fuelAmount, Tyre tyre) { this.Hp = horsePower; this.FuelAmount = fuelAmount; this.Tyre = tyre; }
public void BoxForTyres(Tyre tyre) { this.Car.ChangeTyres(tyre); }
public void setTyres(Tyre nTyre) { tyre = nTyre; }
public Car(int hp, double fuelAmount, Tyre tyreType) { this.hp = hp; this.Tyre = tyreType; this.FuelAmount = fuelAmount; }