Exemplo n.º 1
0
    public void SaveCurrentCardsType(string cardTypeCode, List <int> keysOutside)
    {
        twp = new TypeWithPoints();
        CardsType ct = (CardsType)Enum.Parse(typeof(CardsType), cardTypeCode);

        twp.cardsType = ct;
        switch (ct)
        {
        case CardsType.Single:
            twp.p = keysOutside[0];
            break;

        case CardsType.Doub:
            twp.p = keysOutside[0];
            break;

        case CardsType.Four:
            twp.p = keysOutside[0];
            break;

        default:
            twp.ps = keysOutside;
            break;
        }
    }
Exemplo n.º 2
0
    public void Pass()
    {
        HideAll();
        PlayCardsReq req = new PlayCardsReq();
        var          reqTypeWithPoints = new TypeWithPoints();

        reqTypeWithPoints.cardsType = CardsType.Pass;
        req.typeWithPoints          = reqTypeWithPoints;
        req.handPoints = new List <int>(PlayManager.GetInstance().AllPointsInHand());

        SendPlayCards(req);
    }
Exemplo n.º 3
0
    public void Pass()
    {
        TypeWithPoints typeWithPoints = new TypeWithPoints();

        typeWithPoints.cardsType = CardsType.Pass;
        if (!CardHelper.GetInstance().CanPlay(typeWithPoints))
        {
            ShowMessage(ErrorCode.PLAY_INVALID_CARDS_TYPE);
        }
        else
        {
            GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GameController>().SendMessage("Pass");
        }
    }
Exemplo n.º 4
0
    public void PlayCards()
    {
        List <int> allReady2GoPoints = PlayManager.GetInstance().AllReady2GoPoints();

        Debug.Log("out before play:" + CardHelper.GetInstance().Join(PlayManager.GetInstance().AllPointsOutside()));

        if (allReady2GoPoints.Count == 0)
        {
            Debug.Log("no card selected.");
            ShowMessage(ErrorCode.PLAY_NO_CARD_SELECTED);
        }
        else
        {
            Debug.Log("ready2GoPoints:" + CardHelper.GetInstance().Join(allReady2GoPoints));

            TypeWithPoints typeWithPoints = CardHelper.GetInstance().JudgeType(allReady2GoPoints);
            Debug.Log(string.Format("type:{0},p:{1},ps{2}", typeWithPoints.cardsType, typeWithPoints.p, Join(typeWithPoints.ps)));
            if (typeWithPoints.cardsType.Equals(CardsType.Invalid))
            {
                ShowMessage(ErrorCode.PLAY_INVALID_CARDS_TYPE);
            }
            else if (!CardHelper.GetInstance().CanPlay(typeWithPoints))
            {
                ShowMessage(ErrorCode.PLAY_NOT_BIG_ENOUGH);
            }
            else
            {
                List <int> goPoints   = new List <int>(allReady2GoPoints);
                List <int> handPoints = new List <int>(PlayManager.GetInstance().AllPointsInHand());

                PlayCardsReq req = new PlayCardsReq();
                req.typeWithPoints = typeWithPoints;
                req.handPoints     = handPoints;
                req.points         = goPoints;

                GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GameController>().SendMessage("SendPlayCards", req);
            }
        }
    }
Exemplo n.º 5
0
    public TypeWithPoints JudgeType(List <int> list)
    {
        Debug.Log("JudgeType, points:" + Join(list));
        //plain list
        List <int> points = new List <int>(list.Count);

        for (int i = 0; i < list.Count; i++)
        {
            points.Add(list[i] % 100);
        }
        Debug.Log("Plain points:" + Join(points));
        points.Sort();
        Debug.Log("Points after sort:" + Join(points));
        TypeWithPoints tp = new TypeWithPoints();

        if (isSingle(points))
        {
            tp.cardsType = CardsType.Single;
            tp.p         = points[0];
            return(tp);
        }

        if (isDouble(points))
        {
            tp.cardsType = CardsType.Doub;
            tp.p         = points[0];
            return(tp);
        }

        if (points.Count == 2 && points[0] == 16 && points[1] == 17)
        {
            tp.cardsType = CardsType.DoubJoker;
            return(tp);
        }

        if (points.Count == 4 && points[0] == points[3])
        {
            tp.cardsType = CardsType.DoubJoker;
            tp.p         = points[0];
            return(tp);
        }

        if (isSeq(points))
        {
            tp.cardsType = CardsType.Seq;
            tp.ps        = points;
            return(tp);
        }

        List <int> doubSeq = judgeDoubSeq(points);

        if (doubSeq != null)
        {
            tp.cardsType = CardsType.DoubSeq;
            tp.ps        = doubSeq;
            return(tp);
        }

        List <int> threeSeq = judgeThreeSeq(points);

        if (threeSeq != null)
        {
            tp.cardsType = CardsType.ThreeSeq;
            tp.ps        = threeSeq;
            return(tp);
        }

        List <int> threeWithOneSeq = judgeThreeWithOneSeq(points);

        if (threeWithOneSeq != null)
        {
            tp.cardsType = CardsType.ThreeWithOneSeq;
            tp.ps        = threeWithOneSeq;
            return(tp);
        }

        List <int> threeWithTwoSeq = judgeThreeWithTwoSeq(points);

        if (threeWithTwoSeq != null)
        {
            tp.cardsType = CardsType.ThreeWithTwoSeq;
            tp.ps        = threeWithTwoSeq;
            return(tp);
        }

        List <int> fourWith2SingleSeq = judgeFourWith2SingleSeq(points);

        if (fourWith2SingleSeq != null)
        {
            tp.cardsType = CardsType.FourWith2SingleSeq;
            tp.ps        = fourWith2SingleSeq;
            return(tp);
        }

        List <int> fourWith2DoubSeq = judgeFourWith2DoubSeq(points);

        if (fourWith2DoubSeq != null)
        {
            tp.cardsType = CardsType.FourWith2DoubSeq;
            tp.ps        = fourWith2DoubSeq;
            return(tp);
        }

        return(tpInvalid);
    }
Exemplo n.º 6
0
    public bool CanPlay(TypeWithPoints typeWithPoints)
    {
        CardsType originalType = twp.cardsType;
        CardsType readyType    = typeWithPoints.cardsType;

        if (originalType == CardsType.Invalid || originalType == CardsType.Pass || readyType == CardsType.Invalid || readyType == CardsType.Exist)
        {
            Debug.LogError("invalid card type happend!");
            return(false);
        }

        if (originalType != CardsType.Exist && readyType == CardsType.Pass)
        {
            return(true);
        }

        switch (originalType)
        {
        case CardsType.Exist:
            return(!(readyType == CardsType.Invalid || readyType == CardsType.Exist || readyType == CardsType.Pass));

        case CardsType.Single:
            if (readyType == CardsType.DoubJoker || readyType == CardsType.Four)
            {
                return(true);
            }
            if (readyType == CardsType.Single)
            {
                return(typeWithPoints.p > twp.p);
            }
            return(false);

        case CardsType.Doub:
            if (readyType == CardsType.DoubJoker || readyType == CardsType.Four)
            {
                return(true);
            }
            if (readyType == CardsType.Doub)
            {
                return(typeWithPoints.p > twp.p);
            }
            return(false);

        case CardsType.Four:
            if (readyType == CardsType.DoubJoker)
            {
                return(true);
            }
            if (readyType == CardsType.Four)
            {
                return(typeWithPoints.p > twp.p);
            }
            return(false);

        case CardsType.DoubJoker:
            return(false);

        default:
            if (readyType == CardsType.DoubJoker || readyType == CardsType.Four)
            {
                return(true);
            }
            if (readyType == originalType)
            {
                List <int> oldList = typeWithPoints.ps;
                List <int> newList = twp.ps;
                return(oldList.Count == newList.Count && oldList[newList.Count - 1] < newList[newList.Count - 1]);
            }
            return(false);
        }
    }