Exemplo n.º 1
0
        private Assembly GetModelsAssembly(bool forceRebuild)
        {
            var modelsDirectory = _config.ModelsDirectory;

            if (!Directory.Exists(modelsDirectory))
            {
                Directory.CreateDirectory(modelsDirectory);
            }

            var typeModels     = UmbracoServices.GetAllTypes();
            var currentHash    = TypeModelHasher.Hash(typeModels);
            var modelsHashFile = Path.Combine(modelsDirectory, "models.hash");
            var modelsSrcFile  = Path.Combine(modelsDirectory, "models.generated.cs");
            var projFile       = Path.Combine(modelsDirectory, "all.generated.cs");
            var dllPathFile    = Path.Combine(modelsDirectory, "all.dll.path");

            // caching the generated models speeds up booting
            // currentHash hashes both the types & the user's partials

            if (!forceRebuild)
            {
                _logger.Debug <PureLiveModelFactory>("Looking for cached models.");
                if (File.Exists(modelsHashFile) && File.Exists(projFile))
                {
                    var cachedHash = File.ReadAllText(modelsHashFile);
                    if (currentHash != cachedHash)
                    {
                        _logger.Debug <PureLiveModelFactory>("Found obsolete cached models.");
                        forceRebuild = true;
                    }

                    // else cachedHash matches currentHash, we can try to load an existing dll
                }
                else
                {
                    _logger.Debug <PureLiveModelFactory>("Could not find cached models.");
                    forceRebuild = true;
                }
            }

            Assembly assembly;

            if (!forceRebuild)
            {
                // try to load the dll directly (avoid rebuilding)
                //
                // ensure that the .dll file does not have a corresponding .dll.delete file
                // as that would mean the the .dll file is going to be deleted and should not
                // be re-used - that should not happen in theory, but better be safe
                //
                // ensure that the .dll file is in the current codegen directory - when IIS
                // or Express does a full restart, it can switch to an entirely new codegen
                // directory, and then we end up referencing a dll which is *not* in that
                // directory, and BuildManager fails to instantiate views ("the view found
                // at ... was not created").
                //
                if (File.Exists(dllPathFile))
                {
                    var dllPath = File.ReadAllText(dllPathFile);
                    var codegen = HttpRuntime.CodegenDir;

                    _logger.Debug <PureLiveModelFactory>($"Cached models dll at {dllPath}.");

                    if (File.Exists(dllPath) && !File.Exists(dllPath + ".delete") && dllPath.StartsWith(codegen))
                    {
                        assembly = Assembly.LoadFile(dllPath);
                        var attr = assembly.GetCustomAttribute <ModelsBuilderAssemblyAttribute>();
                        if (attr != null && attr.PureLive && attr.SourceHash == currentHash)
                        {
                            // if we were to resume at that revision, then _ver would keep increasing
                            // and that is probably a bad idea - so, we'll always rebuild starting at
                            // ver 1, but we remember we want to skip that one - so we never end up
                            // with the "same but different" version of the assembly in memory
                            _skipver = assembly.GetName().Version.Revision;

                            _logger.Debug <PureLiveModelFactory>("Loading cached models (dll).");
                            return(assembly);
                        }

                        _logger.Debug <PureLiveModelFactory>("Cached models dll cannot be loaded (invalid assembly).");
                    }
                    else if (!File.Exists(dllPath))
                    {
                        _logger.Debug <PureLiveModelFactory>("Cached models dll does not exist.");
                    }
                    else if (File.Exists(dllPath + ".delete"))
                    {
                        _logger.Debug <PureLiveModelFactory>("Cached models dll is marked for deletion.");
                    }
                    else if (!dllPath.StartsWith(codegen))
                    {
                        _logger.Debug <PureLiveModelFactory>("Cached models dll is in a different codegen directory.");
                    }
                    else
                    {
                        _logger.Debug <PureLiveModelFactory>("Cached models dll cannot be loaded (why?).");
                    }
                }

                // must reset the version in the file else it would keep growing
                // loading cached modules only happens when the app restarts
                var text  = File.ReadAllText(projFile);
                var match = AssemblyVersionRegex.Match(text);
                if (match.Success)
                {
                    text = text.Replace(match.Value, "AssemblyVersion(\"0.0.0." + _ver + "\")");
                    File.WriteAllText(projFile, text);
                }

                // generate a marker file that will be a dependency
                // see note in RazorBuildProvider_CodeGenerationStarted
                // NO: using all.generated.cs as a dependency
                //File.WriteAllText(Path.Combine(modelsDirectory, "models.dep"), "VER:" + _ver);

                _ver++;
                try
                {
                    assembly = BuildManager.GetCompiledAssembly(ProjVirt);
                    File.WriteAllText(dllPathFile, assembly.Location);
                }
                catch
                {
                    ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
                    throw;
                }

                _logger.Debug <PureLiveModelFactory>("Loading cached models (source).");
                return(assembly);
            }

            // need to rebuild
            _logger.Debug <PureLiveModelFactory>("Rebuilding models.");

            // generate code, save
            var code = GenerateModelsCode(typeModels);
            // add extra attributes,
            //  PureLiveAssembly helps identifying Assemblies that contain PureLive models
            //  AssemblyVersion is so that we have a different version for each rebuild
            var ver = _ver == _skipver ? ++_ver : _ver;

            _ver++;
            code = code.Replace("//ASSATTR", $@"[assembly:ModelsBuilderAssembly(PureLive = true, SourceHash = ""{currentHash}"")]
[assembly:System.Reflection.AssemblyVersion(""0.0.0.{ver}"")]");
            File.WriteAllText(modelsSrcFile, code);

            // generate proj, save
            var projFiles = new Dictionary <string, string>
            {
                { "models.generated.cs", code }
            };
            var proj = GenerateModelsProj(projFiles);

            File.WriteAllText(projFile, proj);

            // compile and register
            try
            {
                assembly = BuildManager.GetCompiledAssembly(ProjVirt);
                File.WriteAllText(dllPathFile, assembly.Location);
                File.WriteAllText(modelsHashFile, currentHash);
            }
            catch
            {
                ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
                throw;
            }

            _logger.Debug <PureLiveModelFactory>("Done rebuilding.");
            return(assembly);
        }
Exemplo n.º 2
0
        // This is NOT thread safe but it is only called from within a lock
        private Assembly GetModelsAssembly(bool forceRebuild)
        {
            if (!Directory.Exists(_pureLiveDirectory.Value))
            {
                Directory.CreateDirectory(_pureLiveDirectory.Value);
            }

            IList <TypeModel> typeModels = UmbracoServices.GetAllTypes();
            var currentHash    = TypeModelHasher.Hash(typeModels);
            var modelsHashFile = Path.Combine(_pureLiveDirectory.Value, "models.hash");
            var modelsSrcFile  = Path.Combine(_pureLiveDirectory.Value, "models.generated.cs");
            var projFile       = Path.Combine(_pureLiveDirectory.Value, "all.generated.cs");
            var dllPathFile    = Path.Combine(_pureLiveDirectory.Value, "all.dll.path");

            // caching the generated models speeds up booting
            // currentHash hashes both the types & the user's partials
            if (!forceRebuild)
            {
                _logger.LogDebug("Looking for cached models.");
                if (File.Exists(modelsHashFile) && File.Exists(projFile))
                {
                    var cachedHash = File.ReadAllText(modelsHashFile);
                    if (currentHash != cachedHash)
                    {
                        _logger.LogDebug("Found obsolete cached models.");
                        forceRebuild = true;
                    }

                    // else cachedHash matches currentHash, we can try to load an existing dll
                }
                else
                {
                    _logger.LogDebug("Could not find cached models.");
                    forceRebuild = true;
                }
            }

            Assembly assembly;

            if (!forceRebuild)
            {
                // try to load the dll directly (avoid rebuilding)
                //
                // ensure that the .dll file does not have a corresponding .dll.delete file
                // as that would mean the the .dll file is going to be deleted and should not
                // be re-used - that should not happen in theory, but better be safe
                if (File.Exists(dllPathFile))
                {
                    var dllPath = File.ReadAllText(dllPathFile);

                    _logger.LogDebug($"Cached models dll at {dllPath}.");

                    if (File.Exists(dllPath) && !File.Exists(dllPath + ".delete"))
                    {
                        assembly = ReloadAssembly(dllPath);

                        ModelsBuilderAssemblyAttribute attr = assembly.GetCustomAttribute <ModelsBuilderAssemblyAttribute>();
                        if (attr != null && attr.IsInMemory && attr.SourceHash == currentHash)
                        {
                            // if we were to resume at that revision, then _ver would keep increasing
                            // and that is probably a bad idea - so, we'll always rebuild starting at
                            // ver 1, but we remember we want to skip that one - so we never end up
                            // with the "same but different" version of the assembly in memory
                            _skipver = assembly.GetName().Version.Revision;

                            _logger.LogDebug("Loading cached models (dll).");
                            return(assembly);
                        }

                        _logger.LogDebug("Cached models dll cannot be loaded (invalid assembly).");
                    }
                    else if (!File.Exists(dllPath))
                    {
                        _logger.LogDebug("Cached models dll does not exist.");
                    }
                    else if (File.Exists(dllPath + ".delete"))
                    {
                        _logger.LogDebug("Cached models dll is marked for deletion.");
                    }
                    else
                    {
                        _logger.LogDebug("Cached models dll cannot be loaded (why?).");
                    }
                }

                // must reset the version in the file else it would keep growing
                // loading cached modules only happens when the app restarts
                var   text  = File.ReadAllText(projFile);
                Match match = s_assemblyVersionRegex.Match(text);
                if (match.Success)
                {
                    text = text.Replace(match.Value, "AssemblyVersion(\"0.0.0." + _ver + "\")");
                    File.WriteAllText(projFile, text);
                }

                _ver++;
                try
                {
                    var assemblyPath = GetOutputAssemblyPath(currentHash);
                    RoslynCompiler.CompileToFile(projFile, assemblyPath);
                    assembly = ReloadAssembly(assemblyPath);
                    File.WriteAllText(dllPathFile, assembly.Location);
                    File.WriteAllText(modelsHashFile, currentHash);
                    TryDeleteUnusedAssemblies(dllPathFile);
                }
                catch
                {
                    ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
                    throw;
                }

                _logger.LogDebug("Loading cached models (source).");
                return(assembly);
            }

            // need to rebuild
            _logger.LogDebug("Rebuilding models.");

            // generate code, save
            var code = GenerateModelsCode(typeModels);
            // add extra attributes,
            //  IsLive=true helps identifying Assemblies that contain live models
            //  AssemblyVersion is so that we have a different version for each rebuild
            var ver = _ver == _skipver ? ++_ver : _ver;

            _ver++;
            string mbAssemblyDirective = $@"[assembly:ModelsBuilderAssembly(IsInMemory = true, SourceHash = ""{currentHash}"")]
[assembly:System.Reflection.AssemblyVersion(""0.0.0.{ver}"")]";

            code = code.Replace("//ASSATTR", mbAssemblyDirective);
            File.WriteAllText(modelsSrcFile, code);

            // generate proj, save
            var projFiles = new Dictionary <string, string>
            {
                { "models.generated.cs", code }
            };
            var proj = GenerateModelsProj(projFiles);

            File.WriteAllText(projFile, proj);

            // compile and register
            try
            {
                var assemblyPath = GetOutputAssemblyPath(currentHash);
                RoslynCompiler.CompileToFile(projFile, assemblyPath);
                assembly = ReloadAssembly(assemblyPath);
                File.WriteAllText(dllPathFile, assemblyPath);
                File.WriteAllText(modelsHashFile, currentHash);
                TryDeleteUnusedAssemblies(dllPathFile);
            }
            catch
            {
                ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
                throw;
            }

            _logger.LogDebug("Done rebuilding.");
            return(assembly);
        }