Exemplo n.º 1
0
        public static BaseComponent Fetch(Type type)
        {
            BaseComponent result;

            if (IsSingleType(type))
            {
                if (!SingleCaseComponents.TryGetValue(type, out result))
                {
                    result = ComponentFactory.CreateComponent(type);
                    SetId(result);
                    SingleCaseComponents[type] = result;
                }
            }
            else
            {
                if (!TypeComponents.TryGetValue(type, out ConcurrentQueue <BaseComponent> queue))
                {
                    queue = new ConcurrentQueue <BaseComponent>();
                    TypeComponents[type] = queue;
                }

                if (!queue.TryDequeue(out result))
                {
                    result = ComponentFactory.CreateComponent(type);
                }

                SetId(result);
                IdComponents[result.Id] = result;
            }
            return(result);
        }
Exemplo n.º 2
0
        public static T Fetch <T, K1>(K1 k1) where T : BaseComponent
        {
            var           type = typeof(T);
            BaseComponent result;

            if (IsSingleType(type))
            {
                if (!SingleCaseComponents.TryGetValue(type, out result))
                {
                    result = ComponentFactory.CreateComponent(type, k1);
                    SetId(result);
                    SingleCaseComponents[type] = result;
                }
            }
            else
            {
                if (!TypeComponents.TryGetValue(type, out ConcurrentQueue <BaseComponent> queue))
                {
                    queue = new ConcurrentQueue <BaseComponent>();
                    TypeComponents[type] = queue;
                }

                if (!queue.TryDequeue(out result))
                {
                    result = ComponentFactory.CreateComponent(type, k1);
                }

                SetId(result);
                IdComponents[result.Id] = result;
            }
            return((T)result);
        }
Exemplo n.º 3
0
 /// <summary>
 /// 清空缓冲区
 /// </summary>
 public void Clear()
 {
     ActorTypeComponents.Clear();
     TypeComponents.Clear();
     IdComponents.Clear();
     SingleComponents.Clear();
 }
Exemplo n.º 4
0
        /// <summary>
        /// 删除一个组件
        /// </summary>
        /// <param name="component">组件实体</param>
        /// <returns>删除成功返回true,失败返回false</returns>
        public bool Remove(BaseComponent component)
        {
            if (!IdComponents.TryGetValue(component.Id, out BaseComponent value))
            {
                return(false);
            }

            if (TypeComponents.TryGetValue(component.GetType(), out HashSet <BaseComponent> hashVal))
            {
                hashVal.Remove(component);
            }

            return(false);
        }
Exemplo n.º 5
0
        /// <summary>
        /// 删除一个组件
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="component">组件实体</param>
        /// <returns>删除成功返回true,失败返回false</returns>
        public bool Remove <T>(T component) where T : BaseComponent
        {
            if (!IdComponents.TryGetValue(component.Id, out BaseComponent value))
            {
                return(false);
            }

            var type = typeof(T);

            if (TypeComponents.TryGetValue(type, out HashSet <BaseComponent> hashVal))
            {
                hashVal.Remove(component);
            }

            return(false);
        }
Exemplo n.º 6
0
        /// <summary>
        /// 获取一个组件集合,不允许获取SingleCase
        /// </summary>
        /// <typeparam name="T">组件类型。</typeparam>
        /// <returns>返回一个类型的多例(ManyCase)组件集合。</returns>
        public HashSet <BaseComponent> GetComponents <T>() where T : BaseComponent
        {
            var type     = typeof(T);
            var isSingle = ObjectStorage.IsSingleType(type);

            if (isSingle)
            {
                return(null);
            }

            if (!TypeComponents.TryGetValue(type, out HashSet <BaseComponent> components))
            {
                return(null);
            }

            return(components);
        }
Exemplo n.º 7
0
        public static void PutBack(this BaseComponent component)
        {
            if (!IdComponents.TryRemove(component.Id, out BaseComponent val))
            {
                return;
            }

            var type = component.GetType();

            if (!TypeComponents.TryGetValue(type, out ConcurrentQueue <BaseComponent> queue))
            {
                queue = new ConcurrentQueue <BaseComponent>();
                TypeComponents[type] = queue;
            }

            component.Id = 0;
            queue.Enqueue(component);
        }
Exemplo n.º 8
0
        public static void Load()
        {
            var types = ComponentFactory.CmponentTypes;

            foreach (var type in types)
            {
                var attribute = type.GetCustomAttribute <SingleCaseAttribute>();
                if (attribute != null)
                {
                    SingleTypes.Add(type);
                    continue;
                }

                if (!TypeComponents.TryGetValue(type, out ConcurrentQueue <BaseComponent> queue))
                {
                    queue = new ConcurrentQueue <BaseComponent>();
                    TypeComponents[type] = queue;
                }
            }
        }
Exemplo n.º 9
0
        /// <summary>
        /// 添加一个组件。
        /// </summary>
        /// <typeparam name="T">组件类型。</typeparam>
        /// <param name="component">组件实体。</param>
        /// <returns>新增成功返回true,失败返回false,如果返回false表示池中已经存在该组件。</returns>
        public bool AddComponent(BaseComponent component)
        {
            var type     = component.GetType();
            var isSingle = ObjectStorage.IsSingleType(type);
            var isNew    = false;

            if (isSingle)
            {
                isNew = !SingleComponents.ContainsKey(type);
                if (isNew)
                {
                    SingleComponents[type] = component;
                }
            }
            else
            {
                isNew = !IdComponents.ContainsKey(component.Id);
                if (isNew)
                {
                    IdComponents[component.Id] = component;
                    if (!TypeComponents.TryGetValue(type, out HashSet <BaseComponent> components))
                    {
                        components           = new HashSet <BaseComponent>();
                        TypeComponents[type] = components;
                    }
                    components.Add(component);
                }
            }

            if (isNew)
            {
                Game.Event.Add(component);
            }

            return(isNew);
        }