Exemplo n.º 1
0
        public HighTriLowPairRankTexture(RiverBoard board)
        {
            TurnBoard = board.TurnBoard;
            switch (TurnBoard.RankTexture)
            {
            case TurnBoardRankTextureEnum.HighTri:
                var highTriTexture = new Turn.TurnBoardRankTextures.HighTriRankTexture(TurnBoard);
                TriCard1 = highTriTexture.TriCard1;
                TriCard2 = highTriTexture.TriCard2;
                TriCard3 = highTriTexture.TriCard3;
                if (highTriTexture.SingleCard.Rank != board.River.Rank)
                {
                    throw new InvalidOperationException();
                }
                PairCard1 = highTriTexture.SingleCard;
                PairCard2 = board.River;
                break;

            case TurnBoardRankTextureEnum.TwoPairs:
                var twoPairsTexture = new TwoPairsRankTexture(TurnBoard);
                if (twoPairsTexture.HighPairCard1.Rank != board.River.Rank)
                {
                    throw new InvalidOperationException();
                }
                TriCard1  = twoPairsTexture.HighPairCard1;
                TriCard2  = twoPairsTexture.HighPairCard2;
                TriCard3  = board.River;
                PairCard1 = twoPairsTexture.LowPairCard1;
                PairCard2 = twoPairsTexture.LowPairCard2;
                break;

            default:
                throw new InvalidOperationException();
            }
        }
        public HighLowTwoPairsRankTexture(RiverBoard board)
        {
            TurnBoard = board.TurnBoard;
            switch (TurnBoard.RankTexture)
            {
            case TurnBoardRankTextureEnum.HighPair:
                var highPairTexture = new Turn.TurnBoardRankTextures.HighPairRankTexture(TurnBoard);
                if (board.River.Rank != highPairTexture.LowCard.Rank)
                {
                    throw new InvalidOperationException();
                }
                HighPairCard1 = highPairTexture.PairCard1;
                HighPairCard2 = highPairTexture.PairCard2;
                MiddleCard    = highPairTexture.MiddleCard;
                LowPairCard1  = highPairTexture.LowCard;
                LowPairCard2  = board.River;
                break;

            case TurnBoardRankTextureEnum.LowPair:
                var lowPairTexture = new Turn.TurnBoardRankTextures.LowPairRankTexture(TurnBoard);
                if (board.River.Rank != lowPairTexture.HighCard.Rank)
                {
                    throw new InvalidOperationException();
                }
                HighPairCard1 = lowPairTexture.HighCard;
                HighPairCard2 = board.River;
                MiddleCard    = lowPairTexture.MiddleCard;
                LowPairCard1  = lowPairTexture.PairCard1;
                LowPairCard2  = lowPairTexture.PairCard2;
                break;

            case TurnBoardRankTextureEnum.TwoPairs:
                var twoPairsTexture = new TwoPairsRankTexture(TurnBoard);
                if (board.River.Rank >= twoPairsTexture.HighPairCard1.Rank ||
                    board.River.Rank <= twoPairsTexture.LowPairCard1.Rank)
                {
                    throw new InvalidOperationException();
                }
                HighPairCard1 = twoPairsTexture.HighPairCard1;
                HighPairCard2 = twoPairsTexture.HighPairCard2;
                MiddleCard    = board.River;
                LowPairCard1  = twoPairsTexture.LowPairCard1;
                LowPairCard2  = twoPairsTexture.LowPairCard2;
                break;

            default:
                throw new InvalidOperationException();
            }
        }
Exemplo n.º 3
0
        private void SetupRankTexture()
        {
            switch (TurnBoard.RankTexture)
            {
            case TurnBoardRankTextureEnum.Foursome:
                RankTexture = RiverRankTextureEnum.Foursome;
                break;

            case TurnBoardRankTextureEnum.HighTri:
                var highTri = new HighTriRankTexture(TurnBoard);
                if (River.Rank == highTri.TriCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.Foursome;
                }
                else if (River.Rank == highTri.SingleCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighTriLowPair;
                }
                else if (River.Rank > highTri.TriCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.MiddleTri;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.HighTri;
                }
                break;

            case TurnBoardRankTextureEnum.LowTri:
                var lowTri = new LowTriRankTexture(TurnBoard);
                if (River.Rank == lowTri.TriCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.Foursome;
                }
                else if (River.Rank == lowTri.SingleCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTriHighPair;
                }
                else if (River.Rank > lowTri.TriCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTri;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.MiddleTri;
                }
                break;

            case TurnBoardRankTextureEnum.TwoPairs:
                var twoPairs = new TwoPairsRankTexture(TurnBoard);
                if (River.Rank == twoPairs.HighPairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighTriLowPair;
                }
                else if (River.Rank == twoPairs.LowPairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTriHighPair;
                }
                else if (River.Rank > twoPairs.HighPairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTwoPairs;
                }
                else if (River.Rank > twoPairs.LowPairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighLowTwoPairs;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.HighTwoPairs;
                }
                break;

            case TurnBoardRankTextureEnum.HighPair:
                var highPair = new HighPairRankTexture(TurnBoard);
                if (River.Rank == highPair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighTri;
                }
                else if (River.Rank == highPair.MiddleCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighTwoPairs;
                }
                else if (River.Rank == highPair.LowCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighLowTwoPairs;
                }
                else if (River.Rank > highPair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.SecondPair;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.HighPair;
                }
                break;

            case TurnBoardRankTextureEnum.MiddlePair:
                var middlePair = new MiddlePairRankTexture(TurnBoard);
                if (River.Rank == middlePair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.MiddleTri;
                }
                else if (River.Rank == middlePair.HighCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighTwoPairs;
                }
                else if (River.Rank == middlePair.LowCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTwoPairs;
                }
                else if (River.Rank > middlePair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.ThirdPair;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.SecondPair;
                }
                break;

            case TurnBoardRankTextureEnum.LowPair:
                var lowPair = new LowPairRankTexture(TurnBoard);
                if (River.Rank == lowPair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTri;
                }
                else if (River.Rank == lowPair.HighCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighLowTwoPairs;
                }
                else if (River.Rank == lowPair.MiddleCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowTwoPairs;
                }
                else if (River.Rank > lowPair.PairCard1.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowPair;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.ThirdPair;
                }
                break;

            case TurnBoardRankTextureEnum.Singles:
                var singles = new SinglesRankTexture(TurnBoard);
                if (River.Rank == singles.HighCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.HighPair;
                }
                else if (River.Rank == singles.SecondCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.SecondPair;
                }
                else if (River.Rank == singles.ThirdCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.ThirdPair;
                }
                else if (River.Rank == singles.LowCard.Rank)
                {
                    RankTexture = RiverRankTextureEnum.LowPair;
                }
                else
                {
                    RankTexture = RiverRankTextureEnum.Singles;
                }
                break;

            default:
                throw new InvalidOperationException();
            }
        }