void SetupPlayerJump()
 {
     if (GetComponent <TwoDTools.PlayerJump>() == null)
     {
         gameObject.AddComponent <TwoDTools.PlayerJump>();
     }
     playerJump = GetComponent <TwoDTools.PlayerJump>();
 }
        // Used for unit testing
#if UNITY_EDITOR
        public void SetPlayerJump(TwoDTools.PlayerJump playerJump)
        {
            this.playerJump = playerJump;
        }