Exemplo n.º 1
0
    // Note: There is a more efficient way of doing this.
    public bool CanCollide(TwoCol other)
    {
        if (this.HasType(ColType.COMBAT_DEF) && other.HasType(ColType.COMBAT_OFF))
        {
            return(true);
        }
        if (this.HasType(ColType.PHYSICS_DEF) && other.HasType(ColType.PHYSICS_OFF))
        {
            return(true);
        }
        if (this.HasType(ColType.T1_DEF) && other.HasType(ColType.T1_OFF))
        {
            return(true);
        }
        if (this.HasType(ColType.T2_DEF) && other.HasType(ColType.T2_OFF))
        {
            return(true);
        }
        if (this.HasType(ColType.T3_DEF) && other.HasType(ColType.T3_OFF))
        {
            return(true);
        }

        return(false);
    }
Exemplo n.º 2
0
    public void OnSceneGUI()
    {
        TwoCol myTarget = (TwoCol)target;

        if (myTarget.GetTypes.Length == 0)
        {
            return;
        }

        if (myTarget.GetTypes.Length > 1)
        {
            Handles.color = UnityEngine.Color.magenta;
        }
        if (myTarget.HasType(TwoCol.ColType.COMBAT_DEF))
        {
            Handles.color = UnityEngine.Color.blue;
        }
        else if (myTarget.HasType(TwoCol.ColType.COMBAT_OFF))
        {
            Handles.color = UnityEngine.Color.red;
        }
        else if (myTarget.HasType(TwoCol.ColType.PHYSICS_DEF))
        {
            Handles.color = UnityEngine.Color.green;
        }
        else if (myTarget.HasType(TwoCol.ColType.PHYSICS_OFF))
        {
            Handles.color = UnityEngine.Color.yellow;
        }
        else if (myTarget.HasType(TwoCol.ColType.T3_DEF))
        {
            Handles.color = UnityEngine.Color.cyan;
        }
        else
        {
            Handles.color = UnityEngine.Color.grey;
        }

        if (myTarget.GetType() == typeof(TwoColCircle))
        {
            TwoColCircle temp = (TwoColCircle)myTarget;

            Handles.DrawWireDisc(temp.Center, UnityEngine.Vector3.forward, temp.Rad);
        }
        else
        if (myTarget.GetType() == typeof(TwoColSquare))
        {
            TwoColSquare temp = (TwoColSquare)myTarget;

            Handles.DrawLine(new UnityEngine.Vector3(temp.BL.x, temp.BL.y, 0.0f), new UnityEngine.Vector3(temp.BL.x, temp.TR.y, 0.0f));
            Handles.DrawLine(new UnityEngine.Vector3(temp.BL.x, temp.BL.y, 0.0f), new UnityEngine.Vector3(temp.TR.x, temp.BL.y, 0.0f));
            Handles.DrawLine(new UnityEngine.Vector3(temp.TR.x, temp.TR.y, 0.0f), new UnityEngine.Vector3(temp.BL.x, temp.TR.y, 0.0f));
            Handles.DrawLine(new UnityEngine.Vector3(temp.TR.x, temp.TR.y, 0.0f), new UnityEngine.Vector3(temp.TR.x, temp.BL.y, 0.0f));
        }
        if (myTarget.GetType() == typeof(TwoColLine))
        {
            TwoColLine temp = (TwoColLine)myTarget;

            Handles.DrawLine(new UnityEngine.Vector3(temp.P1Draw.x, temp.P1Draw.y, 0.0f), new UnityEngine.Vector3(temp.P2Draw.x, temp.P2Draw.y, 0.0f));
        }
    }