private IEnumerator RotateTo(Quaternion target) { yield return(StartCoroutine(TweenUtil.AnimateQuaternion(transform.rotation, target, 0.5f, r => transform.rotation = r))); }
private IEnumerator RotateTo(Quaternion target) { yield return(StartCoroutine(TweenUtil.AnimateQuaternion(transform.rotation, target, 0.5f, r => transform.rotation = r))); }