/// <summary> /// Start the tweening operation. /// </summary> static public TweenRectUI Begin(GameObject go, float duration, Rect pos, bool worldSpace) { TweenRectUI comp = Begin(go, duration, pos); comp.worldSpace = worldSpace; return(comp); }
/// <summary> /// Start the tweening operation. /// </summary> static public TweenRectUI Begin(GameObject go, float duration, Rect pos) { TweenRectUI comp = UITweener.Begin <TweenRectUI>(go, duration); comp.from = comp.value; comp.to = pos; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }