private IEnumerator BackToNormal() { TweenFacade.CharacterInvulnerable(_spriteRenderer, InvulnerableTime); yield return(new WaitForSeconds(InvulnerableTime)); _character.SetState(EnumPlayerState.Default); }
private IEnumerator BackToNormal() { TweenFacade.CharacterInvulnerable(_spriteRenderer, InvulnerableTime); yield return(new WaitForSeconds(InvulnerableTime)); _character.SetState(EnumPlayerState.Default); }