void Awake()
    {
        GameObject _description = GameObject.FindGameObjectWithTag("DescriptionBox");

        _tutorial = _description.GetComponent <TutorialVoice>();
        _writer   = _description.GetComponentInParent <DescriptionWriter>();
    }
    void Start()
    {
        _inventory  = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InventoryLogic>();
        _firstCoin  = _inventory.ReturnToolDb().ToolDatabase[1];
        _writer     = GetComponentInParent <DescriptionWriter>();
        _tutorial   = GetComponent <TutorialVoice>();
        _leadMover  = GameObject.FindGameObjectWithTag("CameraLead").GetComponent <CameraLeadController>();
        _firstClick = GameObject.FindGameObjectWithTag("Guard").GetComponent <FirstClick>();
        _cameraFx   = GameObject.FindGameObjectWithTag("CameraGroup").GetComponent <CameraController>();

        _tutFunc = new CommonTutorialFunctions();
        _key     = _tutFunc.GetLootables("key");
    }
Exemplo n.º 3
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    void Start()
    {
        GameObject _description = GameObject.FindGameObjectWithTag("DescriptionBox");

        _tutorial  = _description.GetComponent <TutorialVoice>();
        _writer    = _description.GetComponentInParent <DescriptionWriter>();
        _leadMover = GameObject.FindGameObjectWithTag("CameraLead").GetComponent <CameraLeadController>();
        _cameraFx  = GameObject.FindGameObjectWithTag("CameraGroup").GetComponent <CameraController>();

        _player = GameObject.FindGameObjectWithTag("Player");

        _tutFunc = new CommonTutorialFunctions();
        _coin    = _tutFunc.GetLootables("coin");
    }