public override void SimulateController() { PollKeys(false); ITutorialPlayerCommandInput input = TutorialPlayerCommand.Create(); input.Forward = _forward; input.Backward = _backward; input.Left = _left; input.Right = _right; input.Jump = _jump; input.Yaw = _yaw; input.Pitch = _pitch; // new lines input.aiming = _aiming; input.fire = _fire; entity.QueueInput(input); }